Quote Originally Posted by Mekhana View Post
However, you need to be more rewarded for a proc.
So much of DRK isn't rewarding. So long as you're actively pressure-valving your mana, your DPS barely fluctuates at all no matter how much of the nitty-gritty min-maxing aspects of it you get right. Over the course of a 9-12 minute encounter, the DPS of a DRK that proc'd TBN on cooldown will not be different from the DPS of one that doesn't even have the skill on their hotbar by any statistically significant degree, and this is just awful, because TBN management has become the most challenging mechanic of the job and yet you have no DPS incentive to do so, you just do it because its mitigation.

In a way this makes DRK's playstyle the most defensively minded of all the tanks, which is insanely ironic because our mitigation is arguably the worst. I don't mind an active playstyle in terms of mitigation, but they've designed this game for tanks, and all roles, to be focused on DPS, so for this extremely centralizing mechanic to basically be a net gain of zero in that department feels awful.

I think TBN has more design flaws than just what I've stated here, but I think a big first step is to make the skill a net gain if it pops, because right now, you're rewarded extremely poorly for optimizing it. A simple way to do this would be to have the skill cost half of its current mana cost, or to have it instantly grant 25 blood upon the cast, and the additional 25 if it breaks.