What I'd like to see is :
- Bring back Scourge as a second combo finisher for Syphon Strike to make it equivalent to Goring Blade (Maybe add a DA effect, but only if it's something different than +140 potency on the initial hit, we already have enough of that).
- Revert Dark Passenger to how it was in 3.X, there's really no reason to have it nerfed. It wasn't even broken to begin with. I really don't understand SE's decision.
- Increase BP's MP and Blood regen, just a little bit at least to make it more satisfying. It feels sooo underwhelming right now.
- Make Dark Mind mitigate both types of damage, since now PLD can block magic. Change DA effect too since using the same amount of MP in TBN + natural DM is way better than DA+DM.
- Add a priority system for DA, instead of everything just doing +140 more potency. Make Bloodspiller the top priority for example, right below C&S.
- If mitigation still isn't enough with the DM fix I listed above, add an Inner Beast-like effect to Bloodspiller but only when used in Grit and with DA (+XX% mitigation for a short amount of time).
- Buff Shadow Wall, but do not just copy Sentinel or Vengeance, make it its own flavor, for example by doubling its duration without touching the effect or the CD.
All of this would fix the issues with the job I think, which are :
- Lack of mitigation compared to the other tanks
- Lack a little bit of damage
- Dark Passenger is complete garbage
- Only one DPS combo
- The coolest animation + sound effect is gone (Scourge)
- Dark Mind completely obsolete (it's only useful in the current raid tier because there are magic tank busters, just like how it was in Gordias)
- Shadow Wall still too weak compared to the other tanks' counterparts, for no reason
I think that those changes would bring DRK to PLD's level without having to nerf PLD. DRK would have higher DPS than PLD, still less utility, and very close mitigation if not equal. WAR needs changes too, but I won't give any ideas here as it's a DRK thread and I'm still only 65 on my WAR.