Which is why they added in Quietus giving MP return, like what 5% per mob hit, granted that does not help at my level at all.
Seriously why the hell did they have to nerf blood price?
To stop speed runners granted I never speed run anyway except on very rare occasions...
This is what I see posted, but I've seen nothing from SE to that effect.
1st, I don't see why "speed running" would be a negative. When you are running a dungeon for the 100th time (for Anima grind or whatever) why would you want to take an eternity? This is why I always "speed ran".
2nd, I can run the current dungeons plenty fast.
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