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  1. #121
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,120
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by DWolfwood View Post
    Hey guys, it's time we get serious and organize our feedback so that we can hopefully get Yoshida and his development team to hear our issues and complaints.

    This type of thread is very successful in the JP forums. Ideally you should limit your post to a single issue so that other users may upvote it specifically. This will make it easier for the development team to see which the community stands behind the strongest.

    That being said, feel free to make suggestions as other users will be able to make their posts as well.

    Please be cordial and refrain from derailment as best as possible.
    Do the developers even look at NA threads? They have every reason not to but I would like to see 1 of the developers or Naoki "Yoshi-P" Yoshida-san himself prove me wrong by replying and quoting this post...
    (0)

  2. #122
    Player
    Kalocin's Avatar
    Join Date
    Jun 2017
    Posts
    270
    Character
    Letho Orwyth
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by DRKoftheAzure View Post
    Do the developers even look at NA threads? They have every reason not to but I would like to see 1 of the developers or Naoki "Yoshi-P" Yoshida-san himself prove me wrong by replying and quoting this post...
    I think it'd be a poor idea not to but even if they didn't, using a translator plugin you can kind of read between the bad lines on the Japanese forums and see that they're echoing the same opinion in a lot of places.
    (0)

  3. #123
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 90
    Quote Originally Posted by DRKoftheAzure View Post
    Do the developers even look at NA threads? They have every reason not to but I would like to see 1 of the developers or Naoki "Yoshi-P" Yoshida-san himself prove me wrong by replying and quoting this post...
    That's not how things like this work.

    It's common practice that developer communication and interaction with players is incredibly limited and heavily controlled, even for directors like Yoshi-P.

    Pretty much every form of official communication is done through approved channels by approved people at approved times regarding approved things.

    Even the interactions you see on the Japanese forums are vetted in this manner, with only specific people allowed to comment on certain things in certain subforums.

    The reason that you don't see as many of those kind of direct channels on the EU and NA forums is most likely language barrier and the extra effort and people that would have to be involved with translating back and forth.

    Believe me, just because you don't have devs visibly hanging on the players' every word and popping in to chat and responding to posts doesn't mean that there isn't someone reading through these threads and compiling feedback to pass along. If you watch any of the live Q&A's you can see proof of that.
    (2)
    Last edited by TouchandFeel; 07-22-2017 at 09:04 AM.

  4. #124
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by DRKoftheAzure View Post
    Do the developers even look at NA threads? They have every reason not to but I would like to see 1 of the developers or Naoki "Yoshi-P" Yoshida-san himself prove me wrong by replying and quoting this post...
    They do, but as stated, we're going to have to work together to make our voice heard more. If one person has an idea and no one supports it, the devs aren't going to waste time on it. However, if a lot of people support an idea, the devs have no choice but to pay attention.
    (0)

  5. #125
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,120
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    That would make sense then... I just hope they fix DRK soon so that way I can have more fun AS DRK, because right now I feel like playing DRK at lvl cap is chore for even just some basic stuff that should be fun for me, but isn't due to how I basically need to take all of the damage mitigation abilities that all tanks have just so I survive slightly longer... Too many mandatory things to take and no real choice for DRK and WAR for Role action system... also any new problems with DRK that some people aren't aware of?
    (0)

  6. #126
    Player
    Kreyd's Avatar
    Join Date
    Jul 2017
    Posts
    163
    Character
    Kreyd Lerival
    World
    Shiva
    Main Class
    Dark Knight Lv 100
    I changed from PLD to DRK as my main with 4.0 (cause the other tank in our fc changed from WAR to PLD and some other reasons) and I really enjoying DRK. It makes really fun to shield the mt with TBN before a tankbuster, and then use the bloodgauge for Bloodspiller.

    However, I think there is still some improvement that should be done and I would like to hear your thoughts about my ideas.

    1. Remove Abyssal Drain and buff Unleash
    Yeah I know, Abyssal Drain does good aoe dmg and nice healing when buffed with Dark Arts. But its pretty much the same skill as Unleash, plus Unleash seems to do more hate and there are just better things for aoe dmg you can do instead. (like Salted Earth, Dark Passenger, plus TBN and Blood Price and Quietus) So most of the time I totally forgot about Abyssal Drain and already removed it from my hotbar.

    2. Add increased enmity to Salted Earth and Dark Passenger
    There is not really a problem with aoe enmity, but it would help at bigger pulls.

    3. Change Sole Survivor
    It's a nice skill in trashfights, but useless in most boss battles. I would prefer something like a debuff on the current target, that heals or restoring mp of the DRK or his party members when striking that target. Would give the DRK some more raid utility beneath TBN and...well TBN...

    4. Remove GCD on Bloodspiller and Quietus and buff Quietus
    The little dmg buff on Bloodspiller and die mp restore on Quietus were a good thing, but I still think that 160 potency (210 with Dark Arts) on Quietus is a bit low, even for a tank. And keeping both skills on GCD is just annoying when you want to spend your Bloodgauge.

    5.Dark Arts
    The one thing I am really NOT happy about, is the usage of Dark Arts atm. It's just something you try to use as often as possible, to get that potency buff. The most annoying thing is, that it's on Syphon Strike. If I want to spend it on Souleater (cause more dmg-->more healing-->for time for healers-->more healer dmg) I have to do wait until I used Syphonstrike before I use Dark Arts, but then Syphonstrike restores my mp over 100% and...sigh...you know what I mean...

    Imo Dark Arts should be a game changer. Something you think about when and on which skill you use it.
    Carve & Spit is a perfect example. You can change a low potency, restoring mp attack into a high potency attack that consumes mana.


    Some Ideas for Dark Arts instead of potency buff. (really just some ideas I came up with, to show what I'm thinking of)

    Blood Price: Restores your health when hit, instead of your mp.
    Dark Passenger: Without Dark Arts: 100 Potency, adds blind. With Dark Arts: 240 potency, but doesnt add blind.
    TBN: Spreads your shield at party members around your target for 10% of their max health. (a bit strong maybe for a 15sec CD, but adding some raid utility to DRK would be nice)
    Plunge: Leaps to an enemy, dealing 150 potency to the target and all targets nearby.
    Salted Earth: Reduce dmg done of enemies inside or increases Bloodgauge gained.


    I am also not happy about Living Dead, but there is another thread for that, so i dont want to start about it here.
    (0)

  7. #127
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Ekimmak View Post
    I've been working on my DRK alt, and I've gotten Bloodspiller. I still don't see why people were asking for it to be an oGCD.

    Don't we have enough abilities already?
    they like single combo jobs with a generic gauge ogdc.
    (0)

  8. #128
    Player
    MauvaisOeil's Avatar
    Join Date
    Mar 2017
    Posts
    297
    Character
    Jaghatai Dotharl
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    Remove Abyssal Drain and buff Unleash
    Yeah I know, Abyssal Drain does good aoe dmg and nice healing when buffed with Dark Arts. But its pretty much the same skill as Unleash, plus Unleash seems to do more hate and there are just better things for aoe dmg you can do instead. (like Salted Earth, Dark Passenger, plus TBN and Blood Price and Quietus) So most of the time I totally forgot about Abyssal Drain and already removed it from my hotbar.
    While some of your ideas overall might not be bad, this specific point make it hard to take the whole post seriously.

    You probably prefer unleash for the easy targetting associated, or maybe the animation, but removing AD from your bar is a complete lack of understading it's awesome usage.

    Edit : you don't "have better to do than AD". You weave ogcd or replenish abilities between AD.
    (4)
    Last edited by MauvaisOeil; 07-22-2017 at 10:27 PM.

  9. #129
    Player
    Xikaz's Avatar
    Join Date
    Nov 2012
    Posts
    47
    Character
    Xikaz Uur
    World
    Excalibur
    Main Class
    Marauder Lv 50
    After getting 70 and playing around with the full kit for awhile I have to say I really enjoy the DRK playstyle.

    The only thing I'd change is upping TBN duration from 5 to maybe 7 or 8 seconds so we actually get a full 5 seconds of it after the animation ends. It just feels garbage to use with its current duration on anything that isn't a heavily choreographed big hitting move, and I'd like to use it a lot more.

    Also living dead is useless for PUGs, for me it's a 10 second life extension and hopefully we can finish off some of that large pull before I go splat for real.
    (0)

  10. #130
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by Kreyd View Post
    1. Remove Abyssal Drain
    No a million-billion times to this. Abyssal Drain is the only tank enmity skill that is both ranged and AoE, and its one of the few things that makes DRK special. I really don't know why some people still have a preference for Unleash, I mean yeah it has niche uses for initial pick-up and positioning, but once you have AD there's only a handful of situations where you want it.
    (8)

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