In response to one of the above suggestions, they could make DP give blood per enemy hit if they wanted to keep it where it is currently. The mp idea is nice, but since Quietus does that for us now, it might be better received if it gave blood. Maybe it could give 2 ticks of blood per enemy hit? That way it still wouldn't be a single-target use, but still beneficial in an aoe pack. This idea synergizes with Quietus as well since we burn mp on DP but then get it right back if we hit 50+ blood while using DP. This still gives it a niche use, but a little more viable than it currently is.