Quote Originally Posted by Phileas View Post
I have accepted DRK has changed a lot from 3.0 to 4.0....but some love and tweaks would go a long way...

The Blackest Night - Increase this to 7 second duration just because 5 seconds is so tight...If I have latency or not 100% timed it can go to waste...the current 15 sec CD is more than sufficient as the deterrent to not outright use on CD is the MP cost.

Have Delirium apply a 10% reduced damage taken to blood price but at the same time reduce blood price duration by 5 seconds. Can give a choice between having a longer blood price or mitigation.

Change the effect of Dark Passenger to something worth the high MP cost of using it with DA - maybe have it supply blood gauge as a unique effect. Can allow us to chain with Quietus as something of an AoE rotation.

I think some tweaks could help a lot with DRK...and one more mitigation tool will help with survivability in raid. Quietus MP restore is nice for dungeon tanking but has little use in raids.
Something I was thinking about over the past week to make Dark Passenger good again but not so good it returns to our ST rotation (since that is definitely why SE did what they did to it---you won't convince me otherwise) is to have it return MP per target hit.

They did this to Quietus though (and now I no longer lament Blood Price's sad MP returns in trash pulls but man does it still leave something to be desired in ST) so I doubt we would see this change now.

If moving TBN cooldown to 25 or 30s is what it takes to get us another DCD then so be it, but we need something. I would like to see a new, improved Dark Dance make a return.