Yeah I don't really have much to disagree with on these other than I wouldn't want TBN's recast to go if it wasn't paired with the Bloodspiller buff as the mitigation buffs are already kind of necessary without it in my eyes.

Yeah I don't really have much to disagree with on these other than I wouldn't want TBN's recast to go if it wasn't paired with the Bloodspiller buff as the mitigation buffs are already kind of necessary without it in my eyes.


I kind of agree, however...
There is a very large and vocal segment of the community that basically believes that DRK deserves to have cooldowns that are hot garbage because of TBN, and the moment anyone tries to suggest buffs to our mitigation suite in abilities like Shadow Wall or Dark Mind, their favorite retort is "You know you have a 20% shield on a 15s cooldown right?" so the increased recast time is a way of trying to placate those arguments I suppose.
Last edited by SyzzleSpark; 07-20-2017 at 04:17 PM.



Those arguments are just full of bias though.I kind of agree, however...
There is a very large and vocal segment of the community that basically believes that DRK deserves to have cooldowns that are hot garbage because of TBN, and the moment anyone tries to suggest buffs to our mitigation suite in abilities like Shadow Wall or Dark Mind, their favorite retort is "You know you have a 20% shield on a 15s cooldown right?" so the increased recast time is a way of trying to placate those arguments I suppose.
TBN is the DRK equivalent to Sheltron and Inner Beast.
All three have a very short duration and good burst mitigation geared towards tank busters.
All three have a short recast with TBN actually having the longest (can do back to back Sheltrons and Inner Beasts but not TBNs).
All three cost a main resource, gauge or mp, and give back something for being used such as mp, gauge, hp and also do damage in the case of Inner Beast.
Yes, TBN is a good ability and is a boon to DRK but that doesn't detract from the fact that the other jobs have had an ability like it for a while now.
The one thing that TBN shines with though is that it isn't gated by stance, but now that stance dancing has been returned to being much easier that is no longer as big of a deal as when WAR and PLD lost gauge for swapping.
Honestly, I think people should make a chart where they take down all the defensive abilities of the three tanks and match them up with the closest equivalents and then do a side by side comparison of the kits. Not hard to do and it paints a very clear picture.
Last edited by TouchandFeel; 07-20-2017 at 11:31 PM.
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