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  1. #11
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Kalocin View Post
    That's actually not what I said, I never even said DA/AD. That being said I can see why it looked that way, I meant more the potency with the health return bonus is usually better than wasting half the bar of mana as you're looking at damage and enmity.
    .
    I mean, for the record, I treat it as a last ditch defensive cooldown, so while I don't entirely agree with the view, I do agree the niche use is a bit too niche.

    It's a dual-ability. It is both offensive and defensive, and while the sum of it works for when you need it specifically, there's other competing MP cooldowns that do one part of it better.

    Quietus gaining an MP gain (a Delayed MP gain too, given the way AOEs work in this game) does put it back on the table to prevent overflow, but then, it's also a TBN plus more Drains, other Dark Arts...

    I'd rather not see it be just another braindead OGCD though. I find the current iteration more interesting because it at least forces thought in the few scenarios it would see use, but it can use help.

    At a baseline, I think it should count for Blood Weapon MP restore, as a bare minimum. This at least provides it a scaling return on how much 'Damage' you get per MP spent.

    As far as spitballing specific uses though...

    As far as single target goes, I don't think it really needs it, but, I wouldn't say no if Dark Arts refunds its cost if it only hits one enemy.

    Grit: The blind is nice, but a bit binary, and useless on enemies immune to it. Many Dark Knights point to a lack of a solid cooldown to deal with non-buster damage. Remove the blind effect, and add one of the following when Dark Arts'd:
    -20% heal siphon from enemies that hit you (An effective 20% mitigation effect on stuff that can't one shot you)
    -Shadowskin makes a return for 10 seconds (effectively 33% uptime, can be utilized for more than auto attacks)
    -Dark Passenger reduces the cooldown of Shadow Wall by 30 seconds (Allowing more liberal use of the cooldown, giving it an effective 90s cooldown)

    Out of Grit: Doesn't need much else if it benefits from Blood Weapon and refunds the DA cost on single target.
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    Last edited by Kabooa; 07-20-2017 at 02:13 PM.