I don't understand how people can argue that over half your mana bar for a blind is worth it. Unless you have incompetent healers you're better off with the health drain (edit: What I meant is the mana to potency alongside the health return is better, not that it is better. Looking back I can see how this was confusing.) from abyssal. On top of that it's actually able to hit all the adds while dark passenger is likely only to hit half. It's mana cost for what it offers is too high, even for big groups. Quietus lets me use more abyssal drains, not DA/DP. There's a difference between "can be used" and "there's a better option".
I can tank without using my cool downs and let the healer pick up the slack, it works right? Unfortunately it's a bad option though. If we recovered as much mana like we did pre-Stormblood then I could see the high mana making sense but as it is I'll never cap my mana with abyssal drain before I'll have enough blood to use Quietus.
Thus, unless I'm supremely dying with no living dead or cool downs up I'll consider using DA/DP. On top of that, I don't understand why we also don't mention that dark passenger currently has no use OUTSIDE of dark arts. The mana cost for 100 potency is too high to justify it.
and if we're to talk about analysis regarding raid mitigation:
Main tanking Susano Ex (since it's the most common example): TBN breaks only on the big hits, if it was 6-7 seconds it would break from auto, leaving you only to use it mostly on Stormsplitters which you need it for anyways. Likewise you need Shadow Wall or Rampart for it so there's a good chance you're going to be stuck with only one of those that can't be used leaving you to be flogged on with no extra mitigation. Dark Mind is for Uheki. There's a lack of "I just want to reduce damage that isn't a buster" cooldown, and that's not cool. Likewise, we do the same damage as Paladins (from dummy tests) but we lack as much mitigation as they do to make up for it. There's a lot "???" involved.
If we're to talk about Shinryu's adds:
No, I'm not spending that much mana on DA/DP when I need it to pick up the next big or pile of adds. They die too fast for the blind to be effective or I'm better off using TBN to break on adds or the meteor AoEs. After that, I'm going to want enough mana for the next phase so I'd rather not be empty.
Mitigation analysis pre-70:
You run out of cool downs between pulls and your healer picks up the slack. This is especially true for tanks leveling without all their role skills before 46.
Solution?
Dunno I'm not a designer but I don't think anyone would cry if blood price had steady mitigation baked into it (heck I'd even trade the mana return on it for mitigation). Nor can anyone really say no to 6-7 seconds on TBN
Also: Going in circles is not a bad thing, it gives awareness and as far as I am concerned there's obviously not enough of it.

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