Call the merged skill Blood Arts (or pact), and suddenly there's a sense of logic of why we suddenly start accumulating it, lore-wise. Plus it just sounds nice to have Blood / Dark Arts5. Make Blood Weapon usable in Grit, and merge the effects of Blood Price into Blood Weapon.
If you want to, you can make the Blood Price effect only happen in Grit by giving a Grit Additional Effect to Blood Weapon. As for separate timers, you could have both buffs with separate timers, similar to how WAR Vengeance gives you 2 buffs for the mitigation and the counterattack. Delirium could extend the timers of both. Maybe not a common solution, but Blood Weapon/Blood Price consolidation is something that is frequently discussed.
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