Quote Originally Posted by EusisLandale View Post
You have 50 Blood. Blood Weapon/Price have 7 seconds left. Delirium is going to be ready to use in 5 seconds. Do you Bloodspiller? You have 2400 MP, your last hit was Syphon Strike, Carve and Spit is not ready yet, The Blackest Night is. What do you press? You have 50 Blood, You have less than 1320 MP, you have 4 targets. What do you press?
You are arguing DRK has many "choices" to make in their "priority-based" system. The answer is simple, its always Dart Arts in ST and Abyssal Drain in AoE for MP, and Bloodspiller in ST and Quietus in AoE for Blood. There is no choice here, your "choice" is just an illusion. those 2 abilities are in completely different rotations 1 target vs multiple.

The only choice DRK has is whether to Spinning Slash for threat or Syphon Strike for MP/Damage. TBH is only used if you know you can get the shield to break. To answer your questions, the first one is Delirium, 2nd is DA-Souleater, 3rd is Quietus. Just following the rotation I outlined. Besides Delirium and DA Carve and Spit, the class has no priorities or procs to take advantage of.

Quote Originally Posted by EusisLandale View Post
Unleash is a x 20.6 enmity move. Abyssal Drain is x5. 1030 vs 600. I will Unmend pull if things are too spread, I will Abyssal Drain pull otherwise, the first ability used once everything is in range is Unleash. Possibly twice, depending on what sort of DPS I have. After that, I will Abyssal Drain.
https://www.reddit.com/r/ffxiv/wiki/enmity
You have a very skewed idea of Unleash. You are basically saying you need to use it to hold threat, which is just false. Abyssal Drain is much more then enough. You can argue that Unleash has a positional use, but I'd argue that it doesn't justify keeping it around.

Quote Originally Posted by EusisLandale View Post
During a Blood _ Quietus spam period on trash you are generating FAR more MP than you can spend on Dark Arts Abyssal Drains alone. You could Dark Arts Quietus itself, but then Dark Passenger is worth more potency at that point, and DADP worth even more.
The MP is more wasted by letting yourself hit 100% and gain nothing. You could also just keep doing ADs and not bother with Quietus, but then you're depriving yourself of raw potency, MP, self healing, and mitigation.
Some people don't have Limit Break on their bars just because the purpose of it is scarce. Doesn't make them right.
I guess you are arguing Dark Passenger is a well tuned ability. The entire DRK community disagrees with you. I'm not going to try to change your mind, but maybe you should be shooting down everyone's DP buff suggestions since you think the ability is good as it is. Comparing Limit Break with Dark Passenger isn't really fair, not having the Limit Break can wipe your party, not having Dark Passenger wouldn't have any noticeable effect.

Quote Originally Posted by EusisLandale View Post
If all the tanks only have enmity combos because we rolled everything together to save buttons, what does it matter? Again, it's an insane suggestion I admit, it's just also the logical conclusion of you wanting to roll things into one for being even slightly similar.
I don't think you read or saw what I said. I just told you they have different functions. So of course it matters lol. If you roll them together, you have no way of managing your enmity independent of your damage. You lose a functionality. You are comparing 2 different things with no relation, my argument still stands.