I guess I'll throw my hat in the ring as well:
- Dark Passenger: Change the Dark Arts effect to a 3s Stun. If this is too strong for an attack on a 30s cooldown, increase the cooldown to 45s.
- Shadow Wall: Reduce the cooldown to 120s.
- Delirium: Allow it to also enhance Blood Price (Blood Price decreases damage taken) and Blood Weapon (either increase mana generated per hit or increase attack speed even further) upon use.
- Living Dead: Replace it with something else. If there's thematic concerns because of what happens in the lv50 DRK quest, here's a suggestion to cover that:
I know none of these address the lacking mitigation pre-70, but it's all I got for now.
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Dread Spikes did work as a mitigation cooldown of sorts, since the whole point of the spell was to negate damage so that you wouldn't die in the middle of pulling aggro with Souleater active. If we transferred it to FFXIV, it'd probably process damage taken and then heal the damage, effectively negating it, though I admit that's a little too close to the ineffectual mitigation model WAR had when ARR launched.
And it could be worse. We could be looking at Death Knights, Shadow Knights or Dark Avengers. Though I do wonder if DRKs would even want Bone Shield (stacking mitigation that can be gained/refreshed through the use of a specific attack), Icebound Fortitude (DRK already has this via Shadow Wall), Vampyric Blood (basically the bonuses of Defiance but in the form of a cooldown), Dancing Rune Weapon and the Death Strike+Blood Shield mechanic (DRK already has this, though it's split between Souleater and TBN).



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