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  1. #1
    Player
    Veerne's Avatar
    Join Date
    Sep 2013
    Posts
    73
    Character
    Verne Frostwhisper
    World
    Odin
    Main Class
    Lancer Lv 70
    Some ideas I've had:

    1. Shadow Wall: increase damage reduction to 40% from 30%, or reduce cooldown to 120 sec. from 180 sec.
    2. Turn Dark Passenger into a defensive cooldown: 90 sec. cooldown. Reduce all damage taken by 20% for 10 sec. Upon expiration, release a wave of darkness around you that blinds enemies for 10 sec. and deals 200 potency damage. Dark Arts: Increase duration by 5 sec (both damage reduction and blind).
    3. Consolidate Unleash and Abyssal Drain: Increase Unleash potency to 120. Dark Arts: Absorb portion of damage dealt as HP.
    4. Bring back Scourge as a combo finisher: Deal 100 potency damage. Combo Action: Syphon Strike. Combo effect: apply Scourge on the target: 40 potency, 18 sec. duration.
    (2)

  2. #2
    Player
    Kalocin's Avatar
    Join Date
    Jun 2017
    Posts
    270
    Character
    Letho Orwyth
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Veerne View Post
    Some ideas I've had:
    Snip snippy.
    I think that'd probably make Dark Passenger OP, that being said I'd love to see the blind be usable on boss' autoattacks. I heavily disagree with consolidating unleash and abyssal drain though as having a "cheap" snap enmity grabber is really useful during add phases in dungeons or on bosses. I'd actually prefer scourge be tacked onto power slash if it's brought back, gives us a reason to use it and not feel bad about it.
    (2)