Quote Originally Posted by SyzzleSpark View Post
A few points:
1. They aren't going to give us back Scourge, because like it or not, its potency has been redistributed across our kit through buffs to our other abilities.
2. Living Dead isn't going anywhere, the most we can hope for is a change to its mechanics, not a whole new ability.
3. They don't need to revert DP exactly, but it needs to be a useful button to push. Right now it isn't, and while some people argue otherwise, their arguments are niche AF and just barely tread water.
Quote Originally Posted by Ryutamashiisan View Post
1) Re-distribution of scourge damage is all well and good, but its done in a clunky. Resource intensive way that goes against one of the core goals of making the jobs simpler. If your going to let us keep the potency why give it a reverse QoL change.

2) Replacing LD may be a lofty goal but I'm not sure how you fix LD. It an ability based almost entirely on the efforts, and resources and timing of another player. And is the only shit button style tank ability that will actually kill you on its own. And I don't see SE giving us any sort of real self healing. We cant even keep our mitigation.

3) I only suggested reverting DP because it wouldn't require much effort and it wouldn't be a completely useless skill.

DRK isn't even fun to play until 68.. and far more incomplete then the other tanks until 70.
1. Agree with Ryutamashiisan on this one, tho I can see the point of SyzzleSpark as well. The idea of distributing Scourge damage to the rest of our kit is good and all, but the execution is way too weak at the moment to justify the Scourge removal.

2. An idea I had about LD, was making it so while we're in Walking Dead ALL our damage is partially converted to HP (Bloodbath-esque). It's not a perfect solution, but I believe it's a good direction at least to take it. Don't know if it would need some more extra effects, a downside, longer or shorter CD, but that's the direction I'd like to see LD going. We would still need healer aid, but we would be contributing a lot more as well, specially with the BS potency right now.

3. As for DP, I think lowering the mana cost to what it used to be, keeping the potency as it is now, but adding a better defensive effect (Old Reprisal damage reduction, that only affects the DRK, or something) when DA'ed would be good enough.