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  1. #10
    Player
    Alphras's Avatar
    Join Date
    Aug 2011
    Posts
    416
    Character
    Rojer Alphras
    World
    Phoenix
    Main Class
    Warrior Lv 70
    In contrast to many people here I generally like the current iteration of DRK. It plays fast and fun, is the most flexible of the three tanks when trying to apply its damage and still has really strong magic mitigation thanks to Dark Mind (I think Susano has the only physical tank buster at level 70?).

    There are, however, quite a few things I would like to see changed.
    1. In no world should DRK do less damage than PLD. This will hopefully be fixed in 4.05

    2. What is up with Dark Passenger? This skill only provides a dps increase in some edge case situations. It has no enmity modifier and getting the blind out of it costs a huge amount of MP. I think it's clear that something needs to be done here.

    3. The Blackest Night. While being a strong mitigation tool (especially with the accessory change in 4.05) this ability is also a very clunky dps increase. I like the concept of trading defense for offense, but this needs a change. Either extend the effect to reduce the dependency on server tick or make it give the 50BG upfront.

    4. Shadow Wall. Why exactly is this on a 180s cooldown? Should have been reduced to 120s a long time ago.

    5. Blood Price. This is more of a little wish of mine, but I would really like this skill to turn on Grit automatically. Having the option to turn on Grit off global with a cooldown would make DRK way more fluid.

    6. Almost forgot. Change the description on Bloodspiller. It's needlessly complicated.
    (14)
    Last edited by Alphras; 07-17-2017 at 06:12 PM.