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  1. #1
    Player
    Dizzy_Derp's Avatar
    Join Date
    Nov 2016
    Posts
    197
    Character
    Dizzy Dash
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by TankHunter678 View Post
    DRK needs improvements in its mitigation suite before 70, as it is if you exclude role abilities before 70 it has 1 general purpose defensive cooldown, Shadow Wall, which has a 180 sec cooldown and 1 anti-magic cooldown with a 60 sec cooldown. With the only other form of mitigation being Dark Arts Dark Passenger which is 50% of our MP and dependent on the targets being vulnerable to blind. DA-Souleater and DA-Abyssal also lack the healing strength to make up for the heavy MP costs trying to fuel them..
    I can't figure out if people are forgetting or just don't know but tbn is a 20% cooldown on yourself you can do just as often as sheltron.
    (0)

  2. #2
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by Dizzy_Derp View Post
    I can't figure out if people are forgetting or just don't know but tbn is a 20% cooldown on yourself you can do just as often as sheltron.
    TBN is an Infuriate that costs a quarter of our mana and has a chance to fail based on the rotation of the boss, while providing a shield that is overtuned at the expense of having a well-rounded defensive cooldown suite.

    Its mitigation is fantastic. The rest of our cooldown suite is garbage. We would rather see TBN scaled back and the rest of our mitigation buffed.

    Right now, as a DRK, you don't ever, ever want to tank the boss, unless its for a tankbuster, and then after that tank buster, you want your co-tank to take it right back. We have literally zero cooldowns that can be saved for fluff damage, cleaves, raid AoEs... everything must be saved for TBs, except TBN. And TBN is a horrible cooldown to use in between tank busters. We literally have nothing but that for 70s out of every 90s. And TBN is designed to pop quickly. It is designed for you to go back to taking FULL damage from the boss in less than 5 seconds. Do we really need to be told why this is bad?

    It also is not 20% mitigation, it is a 20% shield that is gone within seconds.

    Compare this to say, WAR for instance, who can Rampart (20s) ToB/Conva (40s), RI+Awareness (60s), Vengeance (75s)... and at 75s, Rampart is almost back off CD... You're covered by some cooldown or another for 75s out of every 90s. And this is out of tank stance. With DRK, you're covered for a second or two out of every 15.

    TBN is also never enough to mitigate a tankbuster on its own. You must always pair it with either Rampart or Shadow Wall, so you don't even get to use those outside of your TB rotation. The great irony is that an ability that screams "USE ME ON A TANK BUSTER" is not strong enough that you won't have to save your other CDs to pair with it, but has a cooldown so short you're forced into relying on it in their stead for fluff damage. And fluff damage DOES matter, particularly when tanking out of stance. TBs are the easiest damage to take in this game, its a pass fail mechanic, they usually have casts or tells, everyone knows about them, everyone is ready for them. Its in between those busters where people get complacent, and you need some form of mitigation there. TBN works horribly for this purpose, and its all we have.

    Before TBN existed, did you see WHMs spamming stoneskins on the tank in between busters? Did you see SCHs spamming Adlos for AAs? No, you know why? Because shields aren't designed for that, heals and cooldowns are. TBN is not a cooldown, its a shield. We need a cooldown.
    (14)
    Last edited by SyzzleSpark; 07-17-2017 at 03:44 PM.

  3. 07-17-2017 03:38 PM
    Reason
    jinx