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  1. #1
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    http://forum.square-enix.com/ffxiv/t...signed-ability.
    http://forum.square-enix.com/ffxiv/t...tuning-buffing.

    Just gonna leave these here as I've already said my piece on this topic. Best of luck with it getting any traction though.

    Problems with the design of DRK have been well known and documented and many persist to this day or have simply been replaced with other problems.

    I do not know why SE makes adjustments to DRK in feeble half-measures that rarely fix core issues. I think it is partially that DRK players make up a much smaller percentage of the tanking population at large, generally speaking, and also partially because our problems seemed to be overshadowed interchangeably by those of the other two tanks. Whether this is because we are the minority as I said before, or because they are genuinely less pressing problems, I can't say without bias.

    Anyway, those two threads cover what I believe to be the primary problems. I doubt the patch tomorrow will fix them if all we're looking at is a completely extraneous buff to Quietus of all things (it is triggering as hell to think that there is a portion of the playerbase out there whose feedback is responsible for us getting this instead of genuinely needed buffs to our mitigation), and a potency increase on Souleater.

    Quote Originally Posted by Falar View Post
    Is it confirmed anywhere those are the only two changes for Tuesday? Can't wait for the patch notes to go up.
    I believe so, plus I think some minor combo potency buffs? This is the gist of it yeah, and people have been passing around multiple translations; they all seem to indicate that this was all that was mentioned. Hopefully we get more.

    What I am expecting (with the mentality of expect the worst, hope for the best) is a buff to Quietus potency and some additional effect that is worthless outside of dungeons, and a buff to Souleater's base and DA potency.
    (6)
    Last edited by SyzzleSpark; 07-17-2017 at 03:00 PM.

  2. #2
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by SyzzleSpark View Post
    http://forum.square-enix.com/ffxiv/t...signed-ability.
    http://forum.square-enix.com/ffxiv/t...tuning-buffing.

    Just gonna leave these here as I've already said my piece on this topic. Best of luck with it getting any traction though.

    Problems with the design of DRK have been well known and documented and many persist to this day or have simply been replaced with other problems.

    I do not know why SE makes adjustments to DRK in feeble half-measures that rarely fix core issues. I think it is partially that DRK players make up a much smaller percentage of the tanking population at large, generally speaking, and also partially because our problems seemed to be overshadowed interchangeably by those of the other two tanks. Whether this is because we are the minority as I said before, or because they are genuinely less pressing problems, I can't say without bias.

    Anyway, those two threads cover what I believe to be the primary problems. I doubt the patch tomorrow will fix them if all we're looking at is a completely extraneous buff to Quietus of all things (it is triggering as hell to think that there is a portion of the playerbase out there whose feedback is responsible for us getting this instead of genuinely needed buffs to our mitigation), and a potency increase on Souleater.
    Is it confirmed anywhere those are the only two changes for Tuesday? Can't wait for the patch notes to go up.

    I know for me it seems like they removed a big chunk of our core gameplay---Dark Dance, Reprisal, Low Blow (all had good synergy with each other) and a Blood Price that did something. One of our signature moves, Dark Passenger, is horrendously bad now.

    I feel gutted, and having been given almost nothing in return.
    (9)
    Last edited by Falar; 07-17-2017 at 03:08 PM.

  3. #3
    Player
    Soulforge's Avatar
    Join Date
    Jun 2013
    Posts
    16
    Character
    Teran Soulforge
    World
    Excalibur
    Main Class
    Dark Knight Lv 70
    Getting real tired of tanking synced dungeons with DRK due to defensive cooldowns. Synced DRK was always terrible to play, but it's even worse now. Like others have said before, TBN is strong, so strong is hampers the rest of our cooldown design. But I'll largely just defer to Syz's thread on that. Something needs to fill in the gap, preferably with some of the considerable flavor that SB pruning/role skills took away.

    Maybe...



    Which probably should have been on DRK to begin with.
    (13)

  4. #4
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Soulforge View Post
    Getting real tired of tanking synced dungeons with DRK due to defensive cooldowns. Synced DRK was always terrible to play, but it's even worse now. Like others have said before, TBN is strong, so strong is hampers the rest of our cooldown design. But I'll largely just defer to Syz's thread on that. Something needs to fill in the gap, preferably with some of the considerable flavor that SB pruning/role skills took away.

    Maybe...



    Which probably should have been on DRK to begin with.
    Synced content wasn't so bad before, l50 PLD was awful.

    However, DRK is at that level now with what they did to unleash. Nothing like spamming a generic 1-2-3 combo over and over, even for a group of 3...............
    (4)

  5. #5
    Player
    Soulforge's Avatar
    Join Date
    Jun 2013
    Posts
    16
    Character
    Teran Soulforge
    World
    Excalibur
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Falar View Post
    Synced content wasn't so bad before, l50 PLD was awful.

    However, DRK is at that level now with what they did to unleash. Nothing like spamming a generic 1-2-3 combo over and over, even for a group of 3...............
    It's probably half the Dragoon/WoW Warrior in me, I hate when I can't use a gap closer. I always detested Unleash personally, and hoped it was going to just outright be replaced by Abyssal Drain in 4.0. I don't really understand why we have so many aoe skills at times, especially adding new ones while gutting DP.
    (2)

  6. #6
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Soulforge View Post
    It's probably half the Dragoon/WoW Warrior in me, I hate when I can't use a gap closer. I always detested Unleash personally, and hoped it was going to just outright be replaced by Abyssal Drain in 4.0. I don't really understand why we have so many aoe skills at times, especially adding new ones while gutting DP.
    I would have liked that change as well.

    However, they gave us a 50 pot Unleash to be stuck with in anything older than the Aery instead.
    (1)

  7. #7
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Soulforge View Post



    Which probably should have been on DRK to begin with.
    Unfortunately DRK doesn't learn it until 71.. so close XD

    But yeah I would love to see DRK learn this ability at lvl35 instead of Blood Price.

    It follows the same methodology as a CD. Just throw the added effects of dmg reflect and reduction on blood price and there it is.
    (7)

  8. #8
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Xenosan View Post
    Unfortunately DRK doesn't learn it until 71.. so close XD

    But yeah I would love to see DRK learn this ability at lvl35 instead of Blood Price.

    It follows the same methodology as a CD. Just throw the added effects of dmg reflect and reduction on blood price and there it is.
    I'd rather see redirectable resource (mana) than something that automatically deals its output in the style of Vengeance+Bloodbath.

    ___________________________

    Just returning Dark Passenger to a mere 140 potency, mana cost unchanged, would make it an overflow option and a powerful tool in AoE.

    I would have thought the Unleash nerf was meant to balance out Salted Earth, even as poor of design as that would be in terms of pacing, but Abyssal Drain was left untouched. I'd like to see Salted Earth nerfed and Unleash returned to its original state.

    Blood Price needs to work off of base enemy potency, rather than generating a flat, equally pathetic mana return with every strike taken. The stronger the attack, pre-mitigation, the more mana returned. Adjust Delirium duration increases, likely buffing its effect on Blood Weapon, to balance the result.

    The rest, gameplay-wise, hardly even seems worth salvaging.
    (0)

  9. #9
    Player
    TheFibrewire's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    15
    Character
    The Fibrewire
    World
    Gilgamesh
    Main Class
    Dragoon Lv 80
    I want to see Blood Price and Blood weapon to be consolidated as one button and changes based on stance.

    The Blood Spiller Animation need a major overhaul with new sound, in current state it does not feel very impacting.

    Quiteus needs a sound overhaul and animation overhaul feels very lightweight but loved the MP update on it with 4.05.

    Reduce Dark Arts spam remove Dark arts from Siphon, reduce potency but give us back scourge with it on combo, or remove DA from SS and increase its potency and give us scourge on PS with combo without DA.

    over all very active playstyle.

    Carve and spit should give Blood on DA usage else restores mana.
    (0)

  10. #10
    Player
    Souleater13's Avatar
    Join Date
    Jul 2015
    Posts
    68
    Character
    Revan Darkblade
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Dark Knight gameplay
    This post is not about the actual balance of numbers (potencies, durations, cool downs) and how the numbers compare to the other tanks but about dark knight game play. Here are my ideas to add to the mix of the DRK left in the dark this patch threads.

    Listed are some changes(or fix) that i feel would make dark knight more enjoyable to play.
    Add your thoughts about gameplay not about the balance of numbers.

    (adjust the numbers for balance as needed)
    Unmend: additonal effect changed from 30% for a free unleash to a free Abyssal Drain

    Dark Mind: Can only be executed when succumbing to the Darkside. Reduce magic vulnerability by 0%. Every time a Dark Arts is consumed add 5% to reduce magic vulnerability to a max of 35%. When skill is activated percent goes back to 0%.

    Souleater: add partial hp drain out of grit (less then when in grit)

    Dark Passenger: lower mp cost. should blind be a part of it or changed to something else? it clashes with synergy of other drk skills

    Shadow Wall: Changed to 30 second duration. 1st 10 seconds 30% dmg reduction, 2nd 10 seconds 10% dmg reduction, last 10 seconds 5% dmg reduction

    Delirium: oGCD attack with original animation. costs 10 blood, 5 second recast, 80 potency, grants a small amount mp, adds 3 seconds to blood weapon and 6 seconds to blood price.

    Blackest Night: its seems many think a 6 second duration will help this skill

    Sole Survivor: add gives blood if target did not die during duration.

    Power Slash: add dark arts effect also guarantees a critical hit.

    new trait at lvl 56. the level abyssal drain is earned.
    Fully Unleashed: Turns Unleash into a oGCD with 50 sec cool down. When used, Unleash morphs into Scourge for 10 seconds and can be used once during that time. Scourge(old animation) is an oGCD attack that adds a DOT to target that lasts for 40 seconds. Hp is gained for dot damage dealt.
    (0)

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