
Although I agree that a few adjustment should be made, there are jobs that are barely played in endgame because of how unbalanced they are. DRK will be a lower priority I reckon.In 3.07 they added the Blood Weapon TP cost reduction which was huge at the time. 3.1 saw almost nothing. Its almost a meme at this point, that people have had so many complaints about this job ever since launch (not all of which I have agreed with, but I digress), but they refuse to make substantial changes to it, whereas several jobs have gotten bloody power-point presentation's worth of changes in various patches.
There was a huge tank focus in 4.05 so I didn't expect much in 4.06.
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