Quote Originally Posted by SyzzleSpark View Post
The only thing they keep changing is whether TBN is an insignificant potency loss or an insignificant potency gain.

DRK hasn't seen meaningful changes for 2 years aside from SB's initial launch, which was a huge disappointment for most that main the job, hence this thread.
I agree completely. The kit feels slightly lacking between tank busters, and I believe that we are still worse off dps wise than paladin at higher levels.

I would really like to see them double down on the conversion between mana and blood by adding effects which lowered the cool downs on various moves. For example: Bloodspiller lowering the cd on carve and spit and dark arts lowering the cd on delirium would give the job a much more unique feel, with more synergy between the skills and resources, while highlighting the importance of tbn regardless of its dps loss or gain.