Quote Originally Posted by Link594 View Post
Could be my math is wrong, but 240 (DA-DP) * 6 targets +770 Souleater potency over 3 GCDS with Slashing comes out at 2210, while 120 (Abyssal Drain) * 6 targets * 3 GCDS comes out at 2160 still falling behind.
I'm not so sure that at those numbers Souleater will be 770 instead of just 700. There is little cause I should think for a Samurai or Ninja to get that debuff out on a single target on so large a pull. So it would be 2140 vs 2160.
Looking at things from an AoE perspective, you should be pitting Abyssal Drain strictly against Quietus. 120 vs 160
Dark Arts Abyssal Drain costs you 39.2% MP
Quietus nets you 30-40% MP, 6-8 targets depending.
Pairing it with Blood Weapon will get you another 35-45% on top of returning 21-27 Blood.
Pairing it with Blood Price will get you, roughly 7.2-9.6% MP on top of returning 30-40 Blood, dipping a bit if anything is stunned, casting, or just a bit slow about attacking, or going up a bit if they're faster about it.
Salted Earth is another 6-8 Blood.
With those gains and costs in mind:
Blood Weapon will basically permit a rotation of Quietus, DAAD, DAAD to avoid capping on both MP and Blood, with a complete demand for excess spending only really coming up 7-8. 2400-3200 potency just on these buttons, with a 1440-1920 spike up if you work in DADP.
Blood Price, on the other hand, will basically necessitate alternating Quietus and DAAD every other GCD, and you'll have a demand for excess spending at 6 for sure. Per 3 GCDs this means alternating 2400-3200 and 2640-3520, averaging 2520-3360 with the same one time 1440-1920 spike if you DADP. An average 2016-2688 with a 1152-1536 spike after considering Grit's penalty.