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  1. #851
    Player
    Deathshiro's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Shiro Falh
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    The January Live Letter will be interesting and probably a good laugh. I have no hope that DRK will be meta viable at any time during 4.x. However it will be interesting to see how they adjust warriors "Usability" because they totally need it over DRK amiright?
    (8)

  2. #852
    Player
    garret_hawke's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lomisa
    Posts
    94
    Character
    Garret Shadowwalker
    World
    Midgardsormr
    Main Class
    Ninja Lv 80
    Totally WAR is an unplayable mess way too hard for what it does #sarcasm
    (3)

  3. #853
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,136
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    *looks at other MMORPGs where tanks that are similar to DRK have high damage output and enfeeblements galore as well as lifesteal naturally built in as a trait*

    DRK had better get buffed in 4.2 otherwise I might not have any sanity left...
    (2)
    Last edited by DRKoftheAzure; 12-25-2017 at 06:39 PM.

  4. #854
    Player
    gintokiygo's Avatar
    Join Date
    Apr 2015
    Location
    Florida
    Posts
    58
    Character
    Gattsu Basaka
    World
    Adamantoise
    Main Class
    Samurai Lv 80
    Dark Knight's mitigation is little to nonexistent having to cross-role Rampart just to have one of the few cooldowns it already had prior to Stormblood in the form of Shadow Skin while Warrior has all it's previous cooldowns aside from bloodbath. Shadow Wall is on too high of a cooldown for the mitigation it provides when compared to Sentinel and Vengenace. The Blackest Night is clunky and has to be planned in such a way that it cannot be utilized to mitigate damage spikes outside of tank busters, and it drains MP Dark Knight is the only tank that has to give up damage dealing resources in exchange for mitigation.The utility is pretty straight forward when compared to the myriad of skills that Paladin brings and Warrior's Shake it off, Dark Knight's The Blackest Night is majorly behind.Then the damage is behind due to Dark Knight lacking buffs in it's combo rotations and inability to spam it's highest hitting attack unlike Paladin and Warrior.
    (0)
    Gotta Go Fast

  5. #855
    Player
    Eliroth-Kaminari's Avatar
    Join Date
    Oct 2016
    Posts
    78
    Character
    Moku Satsu
    World
    Odin
    Main Class
    Dark Knight Lv 90
    So evrything is balanced even if acording to fflog data:
    Omega savage 1-4 raider run / class popularity %
    class past 2w runs % value
    WAR 17970 36,96390003
    PLD 20448 42,06109226
    DRK 10197 20,97500771

    ~21% runs are whit DRK
    ~37% runs are whit WAR
    ~42% runs are whit PLD

    Alex 9-12 savage fflogs data:
    Class Past 2W runs % value
    WAR 18490 48,80430766
    DRK 10265 27,09444122
    PLD 9131 24,10125112

    War usage 49%
    Dark usage 27%
    PLD usage 24%

    so PLD usage whent up by +18% War usage whent down by -12% DRK usage whent down by 6%.

    Sad fact:
    Dark is used atm 3% less then PLD in HW Alex 9-12 where 12 was considered favofing DRK alot over PLD.
    (3)

  6. #856
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    DRK theme song, AMIRITE?

    Be cool if DRK's lore gave off the vibe this song does. Don't get me wrong, I enjoy the current lore but meh.

    I still feel like DRK should be a class that revolves around near death, lowHP Highpower and life steal. Like the closer we are to being dead the stronger we become, risk and reward. Bloodspiller do more damage the lower our HP is but maximum HP is baseline dmg. Give us a skill that sacrifices some of our HP to increase DPS and its not linked to MP. In that token give us a skill that turns our MP into HP for a critical situation like Aqua Vitae so we have control both ways. Less reliance on MP for ALL our power boosting and DPS skills so we actually have it for other things like Aggro, HP transfer (Aqua Vitae), Buffs(life steal)/debuffs if possible.

    There's so many things I'd like to see happen to dark knight but I feel like the devs don't have any plans to change DRK or are currently satisfied with it? Its not fair to the ones that currently like it anyway. Maybe we will see some kind of DPS reaper class that gives off the old feeling of HP transfering for power and living on the edge of your HP with some kind of deep dark lore and aesthetics. Succumb to the void.

    Edit: Imagine a fight you lose regardless of how hard you tried, on the verge of death you watch your companion skewered. With a second wind and a blood resurgence you have walking dead on for a minute to annihilate the enemy with blood and MP on regen and our eyes void of life. Upon defeating the foe, you say your farewell to your companion and he/she urges you with his/her last breathe to continue to fight your inner demons and keep on truckin along for others while transfering whats left of their life to yours or something. These kinds of powerful scenes are the kind of lore I crave for this class for some reason, one with misery and pushing the boundary of death/sacrifice for others.
    (0)
    Last edited by Mycow8me; 01-19-2018 at 05:14 AM.

  7. #857
    Player
    Otorinth's Avatar
    Join Date
    Oct 2016
    Posts
    64
    Character
    Otorinth Uzoth
    World
    Mateus
    Main Class
    Machinist Lv 90
    Actual Dark Knight theme

    But I do agree with the idea of DRK being made into a Drain tank, similar to the Blood Death Knight in World of Warcraft. If it's going to have such a scarce amount of mitigation, it should be able to heal the hell out of itself. Good thing I'm not on the Balance team. I'd do crazy stuff like:


    -Siphon Strike: Heals 50% of damage done(100% in Grit). Dark Arts increases healing % by 50

    -Soul Eater: Heals 50% of damage done (100% in Grit). Dark Arts increases Heal% by 50

    I'd push for stuff like that and include Blood Spiller, Quietus and Abyssal Drain (non DA) healing you a well. Just a LOT of personal sustain to make up for the lack of a "fluff" cooldown. (Raw Intuition, Bulwark)


    Quality of life effects, like cutting Blood Price/Weapon cooldowns to 30 seconds and Delirium to 60 for the sake of raid buffs, but someone else has already gone over that.

    There`s a few more minor things I'd change but I'm not one to type walls-o`-text often so I'll just stop.

    #buffShadowWallit'snumericallyinferiortoVenganceandSentinel
    (1)
    Last edited by Otorinth; 01-19-2018 at 04:45 AM.

  8. #858
    Player
    Syrus718's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    66
    Character
    O'siris Nunh
    World
    Faerie
    Main Class
    Red Mage Lv 70
    All Of That sounds Good but then the Dark Knight would have To be Renamed Warrior... And just like the people crying saying it was op during late 2.0 and heavensward, the cycle will continue. In fact why even ask for it when dark knights use to complain about warriors back then
    (0)
    Last edited by Syrus718; 01-19-2018 at 09:00 AM.

  9. #859
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    Quote Originally Posted by Syrus718 View Post
    All Of That sounds Good but then the Dark Knight would have To Renamed Warrior... And just like the people crying saying it was op during late 2.0 and heavensward, the cycle will continue. In fact why even ask for it when dark knights use to complain about warriors back then
    That's not a bad idea, atleast then we'd get some attention. Can't roll my eyes hard enough.
    (2)

  10. #860
    Player
    InfiniDragon's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    230
    Character
    Blake Farrence
    World
    Ultros
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Otorinth View Post
    Actual Dark Knight theme

    But I do agree with the idea of DRK being made into a Drain tank, similar to the Blood Death Knight in World of Warcraft. If it's going to have such a scarce amount of mitigation, it should be able to heal the hell out of itself.
    I would LOVE a self-heal heavy DRK with TBN and their other CDs still present. 2.0 WAR's issue was ALL it had were self heals and Foresight, I think if personal heals made up the "fluff" damage but they still have good old fashioned CDs for dealing with tankbusters it'd be awesome, because it would also turn them into a more selfish tank that isn't reliant on a healer for well...everything.
    (2)

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