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Thread: THM and Regen

  1. #11
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
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    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by MariyaShidou View Post
    Thunder combo, what problem do you have with it? If one of your Thunder/ra/ga get resisted, it won't start the combo. If it's the MP cost, most people only do two steps combo Thunder -> Thundera because ra does even more damage than ga and instant cast with half MP, except when ga actually crit as last step of combo. Out side of combo however ga > ra, but still the double cost doesn't really cover for it.
    It's for moogle fight, and I add the buff for the higher critical chance. With the half mp skill helps a lot. It won't start the combo because it gets resisted?

    And Indira I am /sit, but it still takes a while to start.
    (0)

  2. #12
    Player
    SeraviEdalborez's Avatar
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    Mar 2011
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    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Don't /sit. It doesn't help and might get you stuck when you want to move.

    If any spell of the spell chain is resisted you can't combo. Simple as that.
    (2)

    XI: Zeroblade, Titan Server

  3. #13
    Player
    Griss's Avatar
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    Mar 2011
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    The Void
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    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Quote Originally Posted by DeadRiser View Post
    . It won't start the combo because it gets resisted?
    Correct, Mage combo's only continue on when the spells are unresisted. Ie Thunder->Thundara(resisted) combo ends or Thunder(resisted) combo never starts.
    (0)
    An Aware, Informed, and Critical community is vital for the success of a game.
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  4. #14
    Player
    Estellios's Avatar
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    Mar 2011
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    Ul'dah
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    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    The person in our LS who plays THM the most started wearing more Magic Accuracy/MND for Ifrit and it's apparently helped a lot. If your combos are breaking from resists there's something you can do, and going unresisted more often ends up being more damage anyway. Also, like people suggested, only doing Thunder > ra instead of the whole combo helps save mp, I think he only does the -ga if Parsimony is up.
    (0)

  5. #15
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
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    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Estellios View Post
    The person in our LS who plays THM the most started wearing more Magic Accuracy/MND for Ifrit and it's apparently helped a lot. If your combos are breaking from resists there's something you can do, and going unresisted more often ends up being more damage anyway. Also, like people suggested, only doing Thunder > ra instead of the whole combo helps save mp, I think he only does the -ga if Parsimony is up.
    Yeah that's when I use ga is when Parsimony is up, that's about it.
    (0)

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