Quote Originally Posted by TouchandFeel View Post
I've been running into this a lot recently in my roulettes, more so than I can remember it happening in the past. DPS or healers just running off to pull more in the middle of a fight, sprinting past me to pull the next group, etc.
Blame PotD.

My opinion is that you let the tank set the pace, and let the healer set the size of the pull. Big pulls, and chain pulls have different problems. DPS and Healers pulling throws a monkey wrench into where a tank may know the dungeon layout, but sets the pace to where they know they can handle it. That's typically two groups and only pulling one group to areas that have second wave mechanics. Some of the level 60+ content pulls the "surprise, extra wave of baddies", which results in either the pull becoming too large to heal, or the tank being unable to use their oCD's because they already used them all in doing the pull in the first place. I'm not fond of "chain pulls" where the tank takes off before the last mob is dead, because that often results in half the MP/TP regenerating on the other players, so you start the next fight at half strength.

PotD ,which you can do after doing Satasha, Tam-Tara Deepcroft, and CopperBell Mines once for the storyline, is a really terrible way of teaching people how to play the game, because everyone just zerg-rushes every room, stepping on every trap, no strategy.

Then they bring this foolishness into all the dungeon content. It's amazing how you can get one bad PUG and one good PUG on the exact same dungeon, and the group who zergs things ends up taking longer because the tank is constantly having to fight the DPS for hate, the healer is having to heal someone other than the tank, and the DPS are shooting at mobs that the tank isn't targeting. Why would anyone want to be a tank in a 16-49 dungeon when sprouts and crowns alike are just being selfish instead of working as team. Who really wants to stop and give the same lecture to the DPS that the Hall of the Novice lays out, every time you start a dungeon: