Quote Originally Posted by Fynlar View Post
In a good portion of all the rando groups I've ever joined, there is usually someone that just immediately bails from the party if there is ever any wipe (or sometimes even if just that person dies).

In a good portion of THOSE parties, their bailing causes a cascade effect that just makes the group fall apart completely.

More than once, this has happened to me after making some progress in an instance, essentially causing all the progress to be lost.
I've run so many dungeons and I dont think I've ever had anyone leave cos of a wipe or two. If it did happen,then that mustve happened so rarely that I cant even remember.
Not that I dont believe you,but thats never been an issue for me.


Quote Originally Posted by Fynlar View Post
You're not SHOWING or PROVING anything other than being an annoyance.

A tank has their reasons for pulling as much as they do. Respect them if you want to be respected back, or just play tank yourself.
Most retarded argument ever made in history "just play tank yourself".
Whats the use of it? A tank cant pull miracles out of their a** if the rest of the party is twiddling their thumbs. If I'm stuck with a subpar heal-only healer and 2 dps who think auto-attack or single target "rotation" is the way to rock a big pull, there's nothing much I can do. Cant even do that much dmg as a tank. Theres a reason why I main healer and play WHM in dungeons...because I have the best tools to influence/control most of it: I can make the big pulls work, even if the tank isnt so decent and I can add a significant amount of dmg to speed up the run. Cant do that much as a tank. So yeah...useless suggestion is useless.