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  1. #1
    Player
    silverlunarfox's Avatar
    Join Date
    May 2015
    Location
    Shirogane
    Posts
    1,036
    Character
    Loki Lux
    World
    Lamia
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Neophyte View Post
    Anyway, playing tank myself often enough... lettingsomeone die just because you can is just bad tanking.
    Because pulling is good dpsing/healing? Nah...If they want to kill the mob so bad, they can kill it. I used to care about people who did that and would still catch the aggro on that mob, then as I mained tanking, I stopped caring. Because so many people do it....You just lose a bit of your soul each time. Eventually....a person runs out of shits to give....
    (9)

    "Within each of us, the potential for great power waits to be released."

  2. #2
    Player
    ilea's Avatar
    Join Date
    May 2017
    Posts
    105
    Character
    Ile'a Nahvi
    World
    Mateus
    Main Class
    Astrologian Lv 70
    It's all situational, to be honest. I had a WAR (myself as AST) in one of the end game dungeons last night. He pulled two packs, then proceeded to run off and grab the dogs as well. Needless to say, we melted. No communication happened, but we adjusted accordingly.

    OTOH, it's rewarding to pull hard as a tank if you know your party can handle it. It's also frustrating when party members run off and pull things to you, or huff and puff at your "slowness." Everybody does it, but I think DPS are especially guilty of this.

    I know a lot of BLM -- and myself, as a SMN -- who will start boss fights or early engage a pack in order to keep Enochian/spend Ruin IV procs.

    Gonna echo a point made earlier in the thread where communication is key. I feel like the tank and healer should have more of a say than DPS how the dungeon flows, but it's a game. Adjusting to early pulls, over-pulls, and losing your procs doesn't mean you're letting your playtime get ruined.
    (3)