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  1. #1
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,648
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    I take my cue from the tank. If dps pulls for them and they peel, I heal the puller. If the tank doesn't take threat, I let the dps die. First couple of oops I will raise them and ask them not to put stress on our party by doing what they did. After that, they get to do the walk of shame back. There's no point in my getting aggro and dying and causing a party wipe when we can just let one dps die and move on.

    It would be nice if the tank would confirm big pulls were okay. Most don't even wait for Protect.
    (5)

  2. #2
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    When I heal I have started to hold onto Boles more then Balances unless I know that the boss is coming up soon. The reason being that a tank can pull a bigger pull when they got a bole on them, especially an enhanced bole when I got Time Dilation and Celestial Opposition up. Also if they happen to do a much bigger pull then normal I can regen stack, throw a (hopefully) enhanced bole on them and they should be ok.

    When I am tanking I try to pay attention to how effective my DPS and healer are on the early pulls, which will be small pulls. If the mobs are dying quick and the healer is spending more time DPSing then healing I will go and start grabbing an extra pack unless the party comp does not lend itself well to AoE. Cause when you got a party comp better suited to single target death then small pulls is more time efficient then large pulls.
    (2)

  3. #3
    Player
    PharisHanasaki's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    563
    Character
    Sodapop Jam
    World
    Jenova
    Main Class
    Astrologian Lv 100
    I don't mind them but I've had to pop all my CDs to keep a tank alive while they're pulling everything and sometimes they just die anyways. And you know what they say? 'Oh, I should have asked if you were comfortable with bill pulls, sorry'. Oh really, how about you get comfortable with them first aka at least mitigate enough damage? Oh and evade AoEs while you're at it, don't just stand there eating everything.
    (2)
    Last edited by PharisHanasaki; 07-18-2017 at 04:33 AM.

  4. #4
    Player
    AlexionSkylark's Avatar
    Join Date
    Sep 2013
    Posts
    722
    Character
    Alexion Skylark
    World
    Behemoth
    Main Class
    Conjurer Lv 70
    when I play as tank, if I see someone pulling stuff ahead of me I simply stop using AoE skills. It's actually funny seeing the poor fellow come to the realization that I won't pull aggro off of him after a while then running around desperately trying to loose the mobs LOL
    (3)

  5. #5
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    I have no qualms DPSing as a tank if a DPS wants to pull more. Shirk exists as a reason to help the tank hold hate, and should a DPS decide they're gonna play tank, then I'll be the best OT I can. :3 After all, knowing how to OT is part of being a tank!
    (10)

  6. #6
    Player
    Naberrie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    841
    Character
    Inari Silverfox
    World
    Zalera
    Main Class
    Machinist Lv 80
    This happened to me about a month ago. I was tanking a roulette, (I can't remember which dungeon, but it was fairly low level), and there was a DRG who kept running in front of me to pull. After the first time I asked them not to do it again. Then they did it a second time. Exasperated, I told them to please stop. When I saw them about to do it a third time I yelled in all bold "STOP!" They actually froze. I told them I would let them die if they attacked, and the healer backed me up. I told them to get behind me and stay there. And they did.
    (3)

  7. #7
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,841
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    I've been running into this a lot recently in my roulettes, more so than I can remember it happening in the past. DPS or healers just running off to pull more in the middle of a fight, sprinting past me to pull the next group, etc.

    I have no problems with and prefer big to huge pulls IF the group can handle them.

    If the healer can't heal through huge groups while I am popping CD's like a madman, then don't pull for me.
    If the DPS can't handle burning down a large group in a timely manner because they don't have the gear or just don't know how to AoE properly, don't pull for me.
    If people are single targeting separate mobs in large packs, screwing group dps and agro management (seriously why does this happen), don't pull for me.

    In fact, just don't pull for me, the tank. If you want big pulls just say so and I will. If we can't handle them, then accept it when I dial it back.

    Also realize that if we are in DF and you say nothing when we zone in, I may do a smaller first pull to gauge party ability and then adjust from there depending on results from that first pull.

    Being impatient and causing wipes or other screw ups just slows the run down, it doesn't speed it up.

    Lastly, if I am doing a big pull don't start going all out on a single mob in the middle of the pull, DoTs and instants are fine, and if you pull agro on something in the middle of a big pull don't stop and start fighting it, just keep running and stack on me when we stop and I'll grab them off you.
    (7)
    Last edited by TouchandFeel; 07-18-2017 at 06:52 AM.

  8. #8
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,776
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by TouchandFeel View Post
    I've been running into this a lot recently in my roulettes, more so than I can remember it happening in the past. DPS or healers just running off to pull more in the middle of a fight, sprinting past me to pull the next group, etc.
    Blame PotD.

    My opinion is that you let the tank set the pace, and let the healer set the size of the pull. Big pulls, and chain pulls have different problems. DPS and Healers pulling throws a monkey wrench into where a tank may know the dungeon layout, but sets the pace to where they know they can handle it. That's typically two groups and only pulling one group to areas that have second wave mechanics. Some of the level 60+ content pulls the "surprise, extra wave of baddies", which results in either the pull becoming too large to heal, or the tank being unable to use their oCD's because they already used them all in doing the pull in the first place. I'm not fond of "chain pulls" where the tank takes off before the last mob is dead, because that often results in half the MP/TP regenerating on the other players, so you start the next fight at half strength.

    PotD ,which you can do after doing Satasha, Tam-Tara Deepcroft, and CopperBell Mines once for the storyline, is a really terrible way of teaching people how to play the game, because everyone just zerg-rushes every room, stepping on every trap, no strategy.

    Then they bring this foolishness into all the dungeon content. It's amazing how you can get one bad PUG and one good PUG on the exact same dungeon, and the group who zergs things ends up taking longer because the tank is constantly having to fight the DPS for hate, the healer is having to heal someone other than the tank, and the DPS are shooting at mobs that the tank isn't targeting. Why would anyone want to be a tank in a 16-49 dungeon when sprouts and crowns alike are just being selfish instead of working as team. Who really wants to stop and give the same lecture to the DPS that the Hall of the Novice lays out, every time you start a dungeon:

    (4)

  9. #9
    Player
    Delorean's Avatar
    Join Date
    Sep 2013
    Posts
    714
    Character
    Altani Dotharl
    World
    Diabolos
    Main Class
    Marauder Lv 60
    but nah if i had to say whats best about being tank it would be literally having to do nothing important to down a boss, being able to share your gear with all tank classes, helping dps do their job by keeping positionals open/enemies in aoe and just generally looking pretty dope even though eating glue and drinking windex is arguably more complicated than playing a tank.

    that being said i have played my fair share of tanks maining WAR since 2.0 to 4.0 and i don't mean to make people feel bad about what they enjoy playing, but it is an easy job and if you're a person that likes to come up with a lot of excuses then tanking really isn't for you because of how every game just lays it out there for you pretty straightforward which means there are not a lot of good reasons for excuses.
    (2)

  10. #10
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Delorean View Post
    , but it is an easy job and if you're a person
    All the jobs, if you are dedicated enough to perfecting it, can become easy. Some may take longer than others, but they can be considered easy to one person compared to another.
    (2)

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