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  1. #11
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,849
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Shug View Post
    Still spreading this nonsense? There is a video on youtube showing a bug that makes them do their melee combo a lot faster than they are supposed to, which is how their dps is so high.
    So, what, faster than the 1.5 second recast that the Enchanted form specifically reduces it too?

    If you're assuming the regular and Enchanted variants are the same, don't. Look at your tooltips for each.
    http://prntscr.com/fwjvsd
    http://prntscr.com/fwjw2d


    On topic:
    Red Mage, Ninja, and Monk are probably your easiest DPS, in that order. Bard is also very simple, but cluttered and less intuitive to master (similar to Monk in that regard).

    Quote Originally Posted by Shug View Post
    Stick with your class son, don't assume I don't know what I'm talking about.
    Funny... Mine is higher level than yours. But, okay. I'll stick to my other 70s.

    The confusion was due to the wording. I use the half-cost imbalance frequently. I assumed you meant the rate of the combo itself, not the rate at which one gains sufficient mana to perform it.
    (1)
    Last edited by Shurrikhan; 07-17-2017 at 01:22 PM.

  2. #12
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Shurrikhan View Post
    snip
    I think the bug Shug meant is the one where you can get your full enhanced combo off (+finisher) by using imbalanced mana (there's a thread with the magic numbers).

    With specific cds up, this can be exploited (especially helpful for your opener) and you can get the enhanced combo a gcd earlier.
    If you use it whenever possible, you get a few more full enhanced combos over the course of a fight.
    The opener usage is quite nice because it allows to line up buffs better with Embolden+your combo.
    (6)

  3. #13
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    779
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    If you mean function well like, do decent? Eh, monk's not too hard to do decently. None of the jobs in this game are hard to do "decently" at. Really just push the buttons that make sense, hit positionals if ya got 'em, and never not be doing something and you'll do well on anything. You can perform within 80-85% of a job's potential just by looking at your tooltips, figuring out a combo that kinda makes sense, and remembering to always be doing something.

    Squeezing the last drop of DPS out of a job? Well that's a whole 'nother side of things.
    (0)
    If someone wins an argument, they have learned nothing.

    FOR DOCKHAND!

  4. #14
    Player
    Shug's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    326
    Character
    Mimmoki Moki
    World
    Brynhildr
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Galvuu View Post
    I think the bug Shug meant is the one where you can get your full enhanced combo off (+finisher) by using imbalanced mana (there's a thread with the magic numbers).

    With specific cds up, this can be exploited (especially helpful for your opener) and you can get the enhanced combo a gcd earlier.
    If you use it whenever possible, you get a few more full enhanced combos over the course of a fight.
    The opener usage is quite nice because it allows to line up buffs better with Embolden+your combo.
    Thats the one. Thanks.
    (2)

  5. #15
    Player
    Shug's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    326
    Character
    Mimmoki Moki
    World
    Brynhildr
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Shurrikhan View Post
    So, what, faster than the 1.5 second recast that the Enchanted form specifically reduces it too?

    If you're assuming the regular and Enchanted variants are the same, don't. Look at your tooltips for each.
    http://prntscr.com/fwjvsd
    http://prntscr.com/fwjw2d
    Stick with your class son, don't assume I don't know what I'm talking about.
    (4)

  6. #16
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by MomoOG View Post
    MNK is pretty easy. Stay away from MCH if you want easy.
    I'd argue that Ninja is easier while being stronger than Monk.
    That being said, stay far away from MCH if you want simple.

    For for RDM and SAM. Both are very strong, and not too difficult to pick up an play.
    (1)

  7. #17
    Player
    Drakeos's Avatar
    Join Date
    Sep 2011
    Location
    Ul'dar
    Posts
    423
    Character
    Drakeos Shadowbane
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    What about BLM ?
    (0)

  8. #18
    Player
    Nezia's Avatar
    Join Date
    Jun 2017
    Posts
    187
    Character
    Fester Blight
    World
    Behemoth
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Drakeos View Post
    What about BLM ?
    Probably the easiest job to understand how the mechanics and rotation works, but the hardest one to actually perform well.

    Also, BLM is in a very poor state right now, and the live letter says that they have some changes planned for BLM, but if what is in the letter are all the changes then it is nothing but a band-aid and BLM will only be in a less poor state.
    (2)

  9. #19
    Player
    Aeliott's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    615
    Character
    Aeliott Cadenza
    World
    Phoenix
    Main Class
    Monk Lv 90
    RDM, as others have said, is both very accessible and very useful.
    BLM is easy to understand what to do, but the best execution on a fight by fight basis is...not easy to do, so take that as you will.
    BRD is again easy to understand, and mainly revolves around remembering a few priorities for when certain procs/timings coincide. That said it's very reactionary, and therefore very subjective on how people would "rank" it's difficulty (not that it's super hard, just depends on your reaction speeds and correcting problematic timer lineups before they become a problem)
    MNK is rotationally very simple, can be punishing but have tools to prevent said punishment. If you can handle the quicker gcds it's not too tough.
    NIN isn't too bad either I guess.

    For strong and easy to play, I'd say RDM and MNK, and MAYBE NIN would check those boxes the most.
    (0)
    Last edited by Aeliott; 07-17-2017 at 07:37 PM.

  10. #20
    Player
    Deedsie's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    353
    Character
    Deedlit Blanchimont
    World
    Excalibur
    Main Class
    Red Mage Lv 70
    Bard used to be my "Lay-Z-Mode" damage job when I didn't feel like running around for positioning on Dragoon, though I have not tried it since Stormblood launch.
    (0)

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