Yet don't want complication and able to function well aka do rotation EASY (basics) yet very fun at 70 ?
Yet don't want complication and able to function well aka do rotation EASY (basics) yet very fun at 70 ?
Red Mage.
Easy to pick up, easy to master, easy to execute, does respectable damage, slots in the best meta comp, highly desirable due to the physical dps raid buff.
It's not punishing at all, either, so if you die or mess up your rotation, you can recover instantly.
You also get great hats, you can rez healers if they both die (and I've done this so many times, it feels so good to be clutch),
You get rapiers and a beautiful battle stance. Corps-a-corps and Displacement have beautiful animations.
EDIT: Let me again mention the hats. Bard no longer has a monopoly on cool hats. Hats are very important for gameplay, I find, and Red Mage's hats are easily S tier.
Red Mage. You can be brain dead and still be second in DPS over every other job.
Run into a lot of DF RDMs that I beat as Dragoon of all things. So...you can't be braindead.
As accurate as the aggro list can be...but I have more aggro than a lot of DF RDMs, and I use Diversion and Evasive.
RDM is still a caster.
You still need to follow your ABCs (always be casting) to do damage because you have no autos.
If a melee dps presses one skill at random each 4 seconds, they still have their autos doing work (which is like, over 20% of a melees dps on average, right?). At absolute worst, a monk who's afk does like 20ish% of a decent monk's dps.
RDM... not so much. Each second you do nothing, you really do nothing xD
I know x3 my only point is, it's not *as* braindead as suggested of a job. You still see bad Red Mages, you still need a basic grasp of the mechanics.RDM is still a caster.
You still need to follow your ABCs (always be casting) to do damage because you have no autos.
If a melee dps presses one skill at random each 4 seconds, they still have their autos doing work (which is like, over 20% of a melees dps on average, right?). At absolute worst, a monk who's afk does like 20ish% of a decent monk's dps.
RDM... not so much. Each second you do nothing, you really do nothing xD
Far from true. Auto's are ~30% of damage when you're playing effectively as monk. The amount of damage in that 30% is buffed by a constant uptime of GL3, Twin Snakes and Dragon Kick on the target. And is 30% of a larger whole of a monk who is using their shorten ~2second GCD on GL3, and hitting positionals with it. The said, the Monk you describe would be doing next to nothing.RDM is still a caster.
You still need to follow your ABCs (always be casting) to do damage because you have no autos.
If a melee dps presses one skill at random each 4 seconds, they still have their autos doing work (which is like, over 20% of a melees dps on average, right?). At absolute worst, a monk who's afk does like 20ish% of a decent monk's dps.
RDM... not so much. Each second you do nothing, you really do nothing xD
I don't understand the "monk is simple" comments. The rotation is locked, but getting into position is a constant dance above other jobs that need to move for mechanics. Monks are punished more heavily when they drop the constant attacking, when they aren't in position, and even when not attacking the decision making that goes into Form Shifting, Meditation, and Earth's Reply(rare, a skill we hate but has a use) is still substantial.
Last edited by EbonySeraphim; 07-19-2017 at 03:54 PM.
Still spreading this nonsense? There is a video on youtube showing a bug that makes them do their melee combo a lot faster than they are supposed to, which is how their dps is so high.
So, what, faster than the 1.5 second recast that the Enchanted form specifically reduces it too?
If you're assuming the regular and Enchanted variants are the same, don't. Look at your tooltips for each.
http://prntscr.com/fwjvsd
http://prntscr.com/fwjw2d
On topic:
Red Mage, Ninja, and Monk are probably your easiest DPS, in that order. Bard is also very simple, but cluttered and less intuitive to master (similar to Monk in that regard).
Funny... Mine is higher level than yours. But, okay. I'll stick to my other 70s.
The confusion was due to the wording. I use the half-cost imbalance frequently. I assumed you meant the rate of the combo itself, not the rate at which one gains sufficient mana to perform it.
Last edited by Shurrikhan; 07-17-2017 at 01:22 PM.
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