I didn't count the weapon, because it wasn't available at all until the patch 4.05 hits. Let's be precise: 7 weeks for the weapon, 5 for all other stuff.
But this is the last boss, it should be harder.
I'm fine with the difficulty of Shinryu as it is, but what bothers me is the learning curve leading up to it. For the new or casual player base, there's very little before that prepares them for the number and density of mechanics.
I think the big thing about Shinryu is that none of the mechanics are new. It should be easier than it is, but many players are lazy or have been carried to this point. Try joining a mostly premade where the people actually know what their doing and you'll see how easy the fight gets.
The problem with this answer, though, is that there's enough mechanics that you can either forget, or perhaps Person A knew about a mechanic, but either forgot or RNG put him at a bad place to avoid it. Person A dies. Then, 5 seconds later on the next mechanic, Person B ends up in the same situation, he dies. Get 3-4 more deaths and it might as well be run over, ESPECIALLY if one of them is a healer or the MT.I think the big thing about Shinryu is that none of the mechanics are new. It should be easier than it is, but many players are lazy or have been carried to this point. Try joining a mostly premade where the people actually know what their doing and you'll see how easy the fight gets.
Anybody can make mistakes, and Shinryu does not let you make very many mistakes until you're so far in the hole, the only thing you can do is desperately toss raises and Healer LB3s and you still won't make it in some cases. Once a healer goes down, everything goes to crap very fast.
Compare that to Omega's bosses, where most of them (except for Exdeath...) lack any sort of instant-kill mechanic, or at least getting insta-killed requires some seriously bad fail and even then, it's rare enough that the occasional death is not going to equal a wipe.
I mean, for crying out loud, I did the first 2 bosses without a single death, blind (having never read up on them or watched a video). I died on the 3rd boss as MT only because I didn't receive a heal quick enough and barely got clipped by an attack I was trying to sprint out of (bad RNG laying the AoE down in a very inconvenient spot), and I died once on Exdeath due to falling because again, I went in blind and didn't know about the knockback. Once I died to that, got back up, rest was easy. Didn't get hit for the rest of the fight as OT.
Compare that to Shinryu... wipe wipe wipe wipe wipe wipe. Some of Shinryu's choices of where to put AoEs are literally impossible to Sprint out of, one minor wrong step and you're dead, etc.
In Omega, you only meet people who got past Shinryu.
Not talking about the people, I'm talking about the bosses and the mechanics themselves. There's not a single guaranteed instant death attack until Exdeath, lol.
Meanwhile, Shinryu's full of stuff that is guaranteed to kill you, such as falling off the platform, failing to stack on the stack attack, failing to help the tank eat Akh Morn, and the dozens of ways you can get pushed off a ledge or have the platform break from underneath you.
I'm glad they made Shinryu as unforgiving as they did, it just meant people were required to execute mechanics instead of, for the most part eating them. I think everything preceding Shinryu should've been a little more difficult to support the more casual (myself) player-base entering in the fight.
I also think that Omega should've been at least a little more difficult to give the casual base more a chance to grow naturally through story content. O1S should've been normal mode for crying out loud..
Plot twist: Shinryu is actually a double extreme savage boss. SE just didn't tell you because they wanted to test the limits of your power.
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