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  1. #21
    Player
    Besame's Avatar
    Join Date
    Apr 2016
    Posts
    1,028
    Character
    Calista Fallon
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Lambdafish View Post
    I mean... they already said they weren't nerfing it, just that they won't make content more difficult than it in the MSQ. Adding incentive adds repeatablitily, not nerfs.
    I mean...I could care less if they nerf it or not, I completed already.
    (0)

  2. #22
    Player
    Tristann's Avatar
    Join Date
    Mar 2014
    Posts
    151
    Character
    Blank Belmont
    World
    Shiva
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Maeka View Post
    Is it? I must have mis-read the turn-in NPC, I thought I saw 7 items needed for weapons, not 5. Huh. Well, still. The point still applies.
    I didn't count the weapon, because it wasn't available at all until the patch 4.05 hits. Let's be precise: 7 weeks for the weapon, 5 for all other stuff.
    (1)

  3. #23
    Player
    vigioX-Sun's Avatar
    Join Date
    Mar 2011
    Posts
    272
    Character
    Vigiox Sun
    World
    Balmung
    Main Class
    Miner Lv 90
    But this is the last boss, it should be harder.
    (0)

  4. #24
    Player
    S-r-ex's Avatar
    Join Date
    Apr 2015
    Posts
    84
    Character
    Goodall Curie
    World
    Zodiark
    Main Class
    Bard Lv 90
    I'm fine with the difficulty of Shinryu as it is, but what bothers me is the learning curve leading up to it. For the new or casual player base, there's very little before that prepares them for the number and density of mechanics.
    (0)

  5. #25
    Player
    Nabian's Avatar
    Join Date
    Apr 2012
    Location
    Limsa Lominsa
    Posts
    413
    Character
    Blanitar Abarhyrsyn
    World
    Excalibur
    Main Class
    Dark Knight Lv 80
    I think the big thing about Shinryu is that none of the mechanics are new. It should be easier than it is, but many players are lazy or have been carried to this point. Try joining a mostly premade where the people actually know what their doing and you'll see how easy the fight gets.
    (0)

  6. #26
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Nabian View Post
    I think the big thing about Shinryu is that none of the mechanics are new. It should be easier than it is, but many players are lazy or have been carried to this point. Try joining a mostly premade where the people actually know what their doing and you'll see how easy the fight gets.
    The problem with this answer, though, is that there's enough mechanics that you can either forget, or perhaps Person A knew about a mechanic, but either forgot or RNG put him at a bad place to avoid it. Person A dies. Then, 5 seconds later on the next mechanic, Person B ends up in the same situation, he dies. Get 3-4 more deaths and it might as well be run over, ESPECIALLY if one of them is a healer or the MT.


    Anybody can make mistakes, and Shinryu does not let you make very many mistakes until you're so far in the hole, the only thing you can do is desperately toss raises and Healer LB3s and you still won't make it in some cases. Once a healer goes down, everything goes to crap very fast.

    Compare that to Omega's bosses, where most of them (except for Exdeath...) lack any sort of instant-kill mechanic, or at least getting insta-killed requires some seriously bad fail and even then, it's rare enough that the occasional death is not going to equal a wipe.

    I mean, for crying out loud, I did the first 2 bosses without a single death, blind (having never read up on them or watched a video). I died on the 3rd boss as MT only because I didn't receive a heal quick enough and barely got clipped by an attack I was trying to sprint out of (bad RNG laying the AoE down in a very inconvenient spot), and I died once on Exdeath due to falling because again, I went in blind and didn't know about the knockback. Once I died to that, got back up, rest was easy. Didn't get hit for the rest of the fight as OT.

    Compare that to Shinryu... wipe wipe wipe wipe wipe wipe. Some of Shinryu's choices of where to put AoEs are literally impossible to Sprint out of, one minor wrong step and you're dead, etc.
    (1)

  7. #27
    Player
    Tristann's Avatar
    Join Date
    Mar 2014
    Posts
    151
    Character
    Blank Belmont
    World
    Shiva
    Main Class
    Lancer Lv 80
    In Omega, you only meet people who got past Shinryu.
    (2)

  8. #28
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Tristann View Post
    In Omega, you only meet people who got past Shinryu.
    Not talking about the people, I'm talking about the bosses and the mechanics themselves. There's not a single guaranteed instant death attack until Exdeath, lol.

    Meanwhile, Shinryu's full of stuff that is guaranteed to kill you, such as falling off the platform, failing to stack on the stack attack, failing to help the tank eat Akh Morn, and the dozens of ways you can get pushed off a ledge or have the platform break from underneath you.
    (2)

  9. #29
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,578
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    I'm glad they made Shinryu as unforgiving as they did, it just meant people were required to execute mechanics instead of, for the most part eating them. I think everything preceding Shinryu should've been a little more difficult to support the more casual (myself) player-base entering in the fight.

    I also think that Omega should've been at least a little more difficult to give the casual base more a chance to grow naturally through story content. O1S should've been normal mode for crying out loud..
    (2)

  10. #30
    Player
    LathusWHM's Avatar
    Join Date
    Dec 2014
    Location
    Chicago, Illinois
    Posts
    108
    Character
    M'iko Peeko
    World
    Behemoth
    Main Class
    White Mage Lv 70
    Plot twist: Shinryu is actually a double extreme savage boss. SE just didn't tell you because they wanted to test the limits of your power.
    (1)

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