I'm glad they made Shinryu as unforgiving as they did, it just meant people were required to execute mechanics instead of, for the most part eating them. I think everything preceding Shinryu should've been a little more difficult to support the more casual (myself) player-base entering in the fight.

I also think that Omega should've been at least a little more difficult to give the casual base more a chance to grow naturally through story content. O1S should've been normal mode for crying out loud..