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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    79

    DEVS: Craftmanship vs. Magic craftmanship, please help us identify!

    Hello Dev Team =),
    First of all, you guys have been doing a fantastic job in every aspect of the game, loving the game more and more with every patch and super excited to see what awesome content you come up with next!

    With each patch the dev team is becoming more and more transparent, revealing to us some of the previously hidden inner workings of the game mechanics. However, which recipes require Craftmanship vs, which recipes require Magic Craftmanship remains a total mystery.

    So could you please implement some sort of system where we can understand what recipes need what stat? The easy way would just be to eliminate one or the other, but im sure noone wants that. Id love to be able to have two sets of crafting gear, one geared towards craftmanship and one geared towards magic craftmanship. Being that there are multiple pieces that boost each stat for various levels, It would probably boost the crafter's economy as well.

    This is something that has bothered crafters since day one really, and with the randomness of synthesis it is hard to effectively test.

    Please help us out devs! Especially with the new 51-60 recipes it would be more helpful than ever before!

    Like this post if you would appreciate the devs unveiling this mystery. Keep up the great work devs!
    (21)

  2. #2
    Player
    Aleczan's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    535
    Character
    Aleczan Knighthill
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Yeah nowadays (or...since the beginning, rather) I try to balance both when I craft, but if I notice a lot of botching, I boost Craftsmanship up without caring about Mg.Craftsmanship. If that doesn't work, I switch over to boost Mg.Craftsmanship instead. I believe many crafters are using academic guessing like me LOL.
    (2)

  3. #3
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    The recipes are divided into "families" of items.
    All wearable rings are for example magic craftsmanship. So you don't really have to identify every single recipe.

    1.19 appeared to have reduce slightly reduce the impact of craftsmanship on recipes, so you get more <20 for progress numbers. This makes the differences slightly more obvious if you don't watch TV while crafting.

    I think every respectable crafter will have their own list of recipes categorized by now. Whether they share it or not, is another question though.
    (2)

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    79
    It seems most of the Cobalt armor recipes are magic craftmanship, while the materials to make them are craftmanship. THe only real testing ive done for this is Cobalt Mesail vs. Woolen Beret though, and the differences arent really that substantial as to say its definite one way or the other.
    (1)

  5. #5
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    79
    Cmoooon Devs or Bayohn e or somebody...Id even settle for the generic "We are looking into it" lol.

    A LONG time ago I read a thread where someone mentioned a way to detect if its craft v mag craft. Example: If your synthesis only requires Earth shards/crystals, and if you destablilize an element and its ONLY ever earth that destabilizes, its craftmanship. However, same synth with only earth sgards in the recipes, and you destabilize a different ele like lightning or wind or something, than its magic craft. Through my own observations this seems to make sense, anybody that can back this up?
    (0)

  6. #6
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    I gather my data using the average % progress and the very-subjective...# of de-stabilizations per synth.
    (0)

  7. #7
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    I would sooner see them consolidate control, craftmanship and mag craftmanship into one stat.

    There is no need for crafting to have 3 stats, same goes for gathering.

    So we would just have craftmanship, gathering and then the stats which effect your class such as (VIT,MND,PIE,INT,STR,DEX)

    It's a typical example of SE making things more complex than they should be, I'm sure I will meet some resistance from suggesting this, seeing as the community hates change.
    (2)
    Last edited by Jinko; 10-25-2011 at 04:52 AM.

  8. #8
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    79
    I wholly appreciate the complexity, would even support there being more (but not much more), as long as we had a clear way to master said complexity.
    (4)

  9. #9
    Player
    MANTASTIC's Avatar
    Join Date
    Mar 2011
    Posts
    83
    Character
    Mantastic Voyage
    World
    Famfrit
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Jinko View Post
    I would sooner see them consolidate control, craftmanship and mag craftmanship into one stat.

    There is no need for crafting to have 3 stats, same goes for gathering.

    So we would just have craftmanship, gathering and then the stats which effect your class such as (VIT,MND,PIE,INT,STR,DEX)

    It's a typical example of SE making things more complex than they should be, I'm sure I will meet some resistance from suggesting this, seeing as the community hates change.
    I wouldn't mind if they consolidated craftsmanship and mg. craftsmanship into a single stat, but moving to a single stat unique to crafting seems to be a little overkill. It would also be nice if the game just told you which recipe uses which stat, but as is the case for much of the game, a new player is just given the means and told to figure it out for themselves. What actually happens is wasted time browsing the internet trying to find basic information that should be given to players in the first place.
    (6)

  10. #10
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by MANTASTIC View Post
    I wouldn't mind if they consolidated craftsmanship and mg. craftsmanship into a single stat, but moving to a single stat unique to crafting seems to be a little overkill. It would also be nice if the game just told you which recipe uses which stat, but as is the case for much of the game, a new player is just given the means and told to figure it out for themselves. What actually happens is wasted time browsing the internet trying to find basic information that should be given to players in the first place.
    I don't think it would matter if the recipe told us, the majority would not have 2 sets (3 if you have a control set) just to make certain items.

    as I said previously main stats have an effect on quality supposedly, there is just too many variables IMO.

    Right now I have gear for 4 fighting classes, 3 gathering classes and 1 crafting class, thankfully Mining and Botany share the same gear set, but if I had to throw in another set for crafting I would probably be over 100 inventory slots for just armour and weapons.
    (0)
    Last edited by Jinko; 10-25-2011 at 07:56 AM.

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