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  1. #1
    Player
    EvilJoshy's Avatar
    Join Date
    Dec 2013
    Posts
    62
    Character
    Frost Bite
    World
    Exodus
    Main Class
    Alchemist Lv 70

    Drk question. When not to Grit?

    I know it sounds like an obvious question but I'd like someone to answer this please. SMN is my main, I lvled drk for fast ques like most people after sam+rdm got introduced. When I am MT I never turn off Grit. I only turn it off if I am OT or we tank swap. When I MT should I be turning it off from time to time for blood weapon to boost my dps? My primary concern is losing hate if I MT and turn off Grit. Also dying. That's on the list too! I tanked Sephirot EX back in HW. I didn't have a static for savage alexander but I've tanked a fair share of difficult stuff for being an off job. Should I stick with what I am doing or learn to stance dance?
    (0)

  2. #2
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by EvilJoshy View Post
    snip
    If threat is an issue:

    -Make sure DPS are dumping aggro and ask for a voke-shirk from your co-tank.
    -Power Slash an extra time.
    -Piggy-backing off the above, Dark Arts Power Slash now *doubles* the enmity modifier as opposed to just raising it from 5.5 to 6.5x. So there's that.

    Not dying:

    -Not too much I can say here. Keep TBN on cooldown while also trying to time it properly. With DRK's current mitigation kit you can't really do much else without using something you should be saving for a tank buster.
    -Make sure you know the encounter well enough to know when the damage is coming.

    You have no obligation to stance-dance outside of savage content. It really just comes down to personal improvement/optimization. Part of that is on you but it also requires support from other people, so I wouldn't suggest experimenting for the first time with it in the presence of pugs.
    (2)
    Last edited by SyzzleSpark; 07-17-2017 at 09:44 AM.

  3. #3
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by SyzzleSpark View Post

    You have no obligation to stance-dance outside of savage content. It really just comes down to personal improvement/optimization. Part of that is on you but it also requires support from other people, so I wouldn't suggest experimenting for the first time with it in the presence of pugs.
    Can we just sticky this to every subforum on the site? Too many new Tanks are being force fed the idea that tank stance is somehow bad.

    Stance dancing is something skilled people do when they've learned an encounter sufficiently that they can predict the 'tank buster' attacks. We need to train the new Tanks to be tanks first, Advanced play after that is maximizing DPS lol.
    (2)

  4. #4
    Player
    EvilJoshy's Avatar
    Join Date
    Dec 2013
    Posts
    62
    Character
    Frost Bite
    World
    Exodus
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by Sylve View Post
    Can we just sticky this to every subforum on the site? Too many new Tanks are being force fed the idea that tank stance is somehow bad.

    Stance dancing is something skilled people do when they've learned an encounter sufficiently that they can predict the 'tank buster' attacks. We need to train the new Tanks to be tanks first, Advanced play after that is maximizing DPS lol.
    In HW I joined a new static and right at the beginning I told them to turn "off" their parsers. Don't even look at your DPS. If your getting the most out of your CD's by ignoring mechanics your not making progress. If you make it to the end of the fight without dying and lose to the enrage you didn't fail. You know the fight now. At that point you need to learn when to pop your CD's, come back when you got better gear or get a better party :P
    (1)

  5. #5
    Player
    Lyrai_Celestine's Avatar
    Join Date
    Jul 2017
    Posts
    131
    Character
    Lyrai Celestine
    World
    Sargatanas
    Main Class
    Paladin Lv 70
    Quote Originally Posted by EvilJoshy View Post
    In HW I joined a new static and right at the beginning I told them to turn "off" their parsers. Don't even look at your DPS. If your getting the most out of your CD's by ignoring mechanics your not making progress. If you make it to the end of the fight without dying and lose to the enrage you didn't fail. You know the fight now. At that point you need to learn when to pop your CD's, come back when you got better gear or get a better party :P
    I believe DPS parsers are better used after beating the boss first so that people don't focus on high DPS, but rather doing all the mechanics. I agree to your statement.

    I mean, no one has to blame anyone when one DPS is doing lower DPS than usual, but still complete the duty! We'll just say: "You're doing good, but you can always optimize your rotation!" or something positive
    (0)

  6. #6
    Player RaizeGraymalkin's Avatar
    Join Date
    Nov 2014
    Posts
    263
    Character
    Volta Fross
    World
    Lamia
    Main Class
    Archer Lv 61
    Quote Originally Posted by Sylve View Post
    Can we just sticky this to every subforum on the site? Too many new Tanks are being force fed the idea that tank stance is somehow bad.

    Stance dancing is something skilled people do when they've learned an encounter sufficiently that they can predict the 'tank buster' attacks. We need to train the new Tanks to be tanks first, Advanced play after that is maximizing DPS lol.
    This so god damn much. The idea that a Tank using their TANK stance is frowned upon is just puzzling.

    Honestly SE should just get rid of Tank stances and have it be a trait or something. Obviously not so simple as that, as things will have to be changed, but they seem to send a mixed message. I feel like they WANT you to be in tank stance more, but then Blood Weapon exists and Fell Cleave exists. It's really weird.
    (0)

  7. #7
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by SyzzleSpark View Post
    Dark Arts Power Slash now *doubles* the enmity modifier as opposed to just raising it from 5.5 to 6.5x. So there's that.
    When did this happen :O
    (0)

  8. #8
    Player
    Dizzy_Derp's Avatar
    Join Date
    Nov 2016
    Posts
    197
    Character
    Dizzy Dash
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    If your in a trial or raid 1 power slash on pull drop grit and never go back.
    (2)

  9. #9
    Player
    Lannybaby's Avatar
    Join Date
    Jun 2017
    Posts
    123
    Character
    Lann Devereux
    World
    Exodus
    Main Class
    Warrior Lv 97
    Quote Originally Posted by Dizzy_Derp View Post
    If your in a trial or raid 1 power slash on pull drop grit and never go back.
    You also have to check your dd's gear in comparison to yours. If their gear is notably better than yours, it's not bad to do 2 power slashes (with DA).
    (0)

  10. #10
    Player
    Ebonwings's Avatar
    Join Date
    Feb 2016
    Location
    Ul'dah
    Posts
    227
    Character
    Ebonwings Drakostorm
    World
    Excalibur
    Main Class
    Paladin Lv 80
    When DPS don't generates a lot of aggro and you know you won't lose aggro. Save Others cooldown for tankbuster and use TBN a lot ( timing for big hits so you can instantly Bloodspiller). For most encounter the sweet spot is after your first Dark Art and Power Slash. If aggro is still low, drop Grit and Dark Art Carve and Spit and continue DPSing. Only use Power Slash combo if aggro almost catch up.
    (0)

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