


I can think of something similar. There was a achievement where you had to obtain an insane amount of gil from enemies, and the only kind that dropped gil were human types. :xI'd be more okay with 1000 S ranks and 2000 A ranks, but this is... a lot. Reminds me of an achievement from... 1.0? I don't remember the details, but it was such an extensive achievement that even if you fulfilled the daily objective, it would have taken somewhere along the lines of several years to complete it. This is kind of reminiscent of that; if not worse.


The achievements you might be thinking of are the GC ones related to provisioning missions. Those required completion of 100/1000/5000 provisioning missions, at 3 per day, the last one would've required over 4.5 years of daily turn ins.I'd be more okay with 1000 S ranks and 2000 A ranks, but this is... a lot. Reminds me of an achievement from... 1.0? I don't remember the details, but it was such an extensive achievement that even if you fulfilled the daily objective, it would have taken somewhere along the lines of several years to complete it. This is kind of reminiscent of that; if not worse.
There were 10k battlecraft/tradecraft/fieldcraft leve achievements, as well. Those would've taken over 4.5 years each (although these didn't give any item rewards).
Last edited by Nezerius; 07-17-2017 at 05:48 PM.

Square Enix loves to put an ret...ahem, enormous grind conditions for a lot of stuff. Even though, Lineage II/Ragnarok Online times is in the past. I strongly believe grind like that is not popular these days.
The problem with this one is 2000 S ranks, which most of the community who have [insert-generic-comment-about-Life&Work] will not be able to obtain. So, let's just forget that this thing exist.
Unless they decrease time for S ranks to spawn.... by 500% or something.



It takes years for me to get it. Since 90% of s ranks on my server is pulled early. Before you can teleport there it's dead.
The issue remains that there are not enough S ranks to make this a reasonable number due to the fact that ARR / HW S ranks do not take many people to kill so there is a good chance that they will be spawned and die without very many even knowing they popped. Then add in the fact that there are players out there using a third party program that tells them these S ranks spawn which means the playing field is not even since those of us that don't cheat are at a severe disadvantage to find the S ranks. So I could go out and put in the effort to spawn an S only to have it found and killed by the cheaters without even knowing the attempt to spawn it succeeded. If this achievement stays we need a way added to force pop S ranks outside of their normal windows so people can actually put in effort farming tomestones, seals, etc and work on the mount without being blocked by cheaters or server jerks.
It would also be nice if there was some sort of in game record of when the hunts last died so you don't have to depend on out of game websites that may not be updated.
Last edited by Vasala; 07-17-2017 at 03:24 PM.


What is it with people wanting everything here and now without any effort?
Some things are meant as long term achievements. We already have so many mounts in this game and more will appear soon.




I don't think anyone wants things immediately for as far as I can tell no one is demanding the requirements be thrown away entirely. However after crunching the numbers it's really not worth it for the vast majority of people and even actively locks out people on smaller servers without a built in community to render aid. Lowering the amount to something reasonable within a year or so, which is what I think is fair as opposed to two or three is hardly a difficulty. Especially as it's a mount people have been begging for since Aquapolis came out.


How exactly would reducing the requirement down to 1000 S ranks/2000 A ranks turn it into something that no longer takes effort? It'd simply turn a ridiculously long term achievement into a long term achievement.
That, or allow players to obtain items (through allied/centurio seals, rare drops, etc.) that can force pop S/A ranks.




If they want to suddenly start giving out glamour/mount retroactive rewards to old achievements I hope they one day give something for the 1000 Frontline wins achievements.
I like achievements that take some time to get or are a bit difficult to achieve but I dislike stuff like this one, where you need to do a certain content for years all the time to even get it. At least with the mentor mount one could do as many roulettes as they want per day. With hunts you only have a certain amount of them and they are on a timer. Also they love to put a lot of things behind it so there are a lot of people doing hunts periodically. (And lets not forget that S rangs in ARR are so low that you dont need many to kill it)
At the same time this was a mount that was requested by a lot of people (like the PVP one) and yet it was put behind content that needs years to achieve and thus its only for a selected few. I mean this will be owned by even less people than the hellhound mount..thats crazy. You could have put this as a tank mount for all tanks Kinda like the Kirin, where you get it, if you have all three tank pets. At least people could work for this at their own pace and it might be a nice carrot on the stick for people to tank.
I have no interest in getting it, even though I love tigers..its just way too much out of reach for me.
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