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  1. #1
    Player
    Exodyce's Avatar
    Join Date
    Sep 2017
    Location
    Gridania
    Posts
    29
    Character
    Exodyce Valence
    World
    Behemoth
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Hyperia View Post
    All healers are now DPS with a utility of healing... This is because they made it easier to dps by removing Cleric stance and all of the healer npcs are shown doing dps.
    ... adapt and get your numbers up or bow out of the role.
    For those who think I’m being harsh, I loved pure healing and dislike doing dps on healer but I have accepted the change in game design and moved on from healing.
    I'm not sure this is the reason. I think it is much more based on the population of this game growing and more people realizing how much time healers actually have to DPS. In 2.X, SCH had something like 5 dots and did 80 percent of a DPS's damage. Also, Eos was stronger back then. Now, healers should generally do about as much combined damage as your lowest dps, but that's just for progression. If anything, there was more incentive to dps as a healer before because you could do relatively higher dps.
    (3)

  2. #2
    Player
    Mikki's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    470
    Character
    Phoenix Down
    World
    Cactuar
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Exodyce View Post
    I'm not sure this is the reason. I think it is much more based on the population of this game growing and more people realizing how much time healers actually have to DPS. In 2.X, SCH had something like 5 dots and did 80 percent of a DPS's damage. Also, Eos was stronger back then. Now, healers should generally do about as much combined damage as your lowest dps, but that's just for progression. If anything, there was more incentive to dps as a healer before because you could do relatively higher dps.
    I have to agree here too; I think the change to cleric stance was because healers were ALREADY expected to DPS and cleric stance made it difficult for most people. I believe SE dropped this mechanic in order to make the role a little less intimidating. I remember I used to get a lot of praise for how I used to sit in cleric stance and be able to switch back and heal up the tank right before he would die. Especially during speed runs, like wanderer's palace. Being able to holy spam, switch back and cure (while managing your mana) was difficult but highly praised and sought after from white mages. Even though I found it fun in a way, I have to admit cleric stance was also stressful. If you accidentally hit it twice....oh man.

    And I also agree, as a white mage regen + medica 2 (and cure 3 when stacking) are great. They allow you to keep everyone healthy while freeing you up to do more DPS. Highly efficient.
    (2)
    Last edited by Mikki; 10-03-2017 at 02:56 AM.

  3. #3
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Mikki View Post
    And I also agree, as a white mage regen + medica 2 (and cure 3 when stacking) are great. They allow you to keep everyone healthy while freeing you up to do more DPS. Highly efficient.
    Yet so many people say that using Medica 2 + Regen is a waste of MP(a recent post in the Tales from Duty Finder for example). Personally, when I play my WHM, I tend to throw those up and DPS until I know I need to heal the tank. Those two just help prolong that DPS time.


    Edit: Here is where that Tales from DF example starts:

    Quote Originally Posted by Ganglyzilla View Post
    Why...

    (2)
    Last edited by Avatre; 10-03-2017 at 02:57 AM.

  4. #4
    Player
    Mikki's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    470
    Character
    Phoenix Down
    World
    Cactuar
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Avatre View Post
    Yet so many people say that using Medica 2 + Regen is a waste of MP(a recent post in the Tales from Duty Finder for example). Personally, when I play my WHM, I tend to throw those up and DPS until I know I need to heal the tank. Those two just help prolong that DPS time.
    I don't think they're a waste of MP at all; they will continuously keep someone healed if they happen to take any more damage so you don't have to worry about them for awhile and it allows you to DPS more. I feel like spending a bit more mana is perfectly fine for the trade-off of doing more DPS. Especially since now, you have very little excuse for running out of mana as a whm. Assize, Lucid Dreaming, Thin Air.... plus any outside help, like manashift. Unless the DPS is very low from the ACTUAL DPS, making things take longer than necessary, I don't really have any issues with my MP. Heck, in 4-man dungeons I spam the hell out of holy (heh) and I still don't run out of MP.

    edit: lol, well... with that example, I can see why they would say "why", depending on the context. Everyone is at full health, yet everyone has regen + medica 2 on them. If this was placed for no reason and no expected damage is incoming, then yeah. Why? But if people were at half health and are now topped BECAUSE of those things, then what are you whining about??? Although honestly I don't see a need to keep regen on anyone but the tank if I have medica 2 up. Or if a DPS is particularly hurt - but I don't generally put it on the entire party.
    (6)
    Last edited by Mikki; 10-03-2017 at 03:06 AM.

  5. #5
    Player
    Cenerae's Avatar
    Join Date
    Mar 2016
    Posts
    212
    Character
    Cenerae Ten'aire
    World
    Gilgamesh
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Avatre View Post
    Yet so many people say that using Medica 2 + Regen is a waste of MP(a recent post in the Tales from Duty Finder for example). Personally, when I play my WHM, I tend to throw those up and DPS until I know I need to heal the tank. Those two just help prolong that DPS time.


    Edit: Here is where that Tales from DF example starts:
    Context for that picture is pretty important, though. It's Leviathan (presumably on hard and not extreme since DF). The presence of medica II there is fine...the presence of a regen on every person in the group is both time and mana inefficient.

    In 4 mans, medica II is not a particularly mana efficient way to help keep the tank healed, but it's not strictly bad to do if the end goal is 'I can fit in extra DPS casts'. I find it less important with the removal of cleric stance, so I don't tend to do it anymore, but I used to and don't hate on those that do.
    (4)

  6. #6
    Player
    Mikki's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    470
    Character
    Phoenix Down
    World
    Cactuar
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Cenerae View Post
    snip.
    Great points. In 4 mans, I will use medica 2 any time the party takes a big hit or more unavoidable damage is incoming. It's a good way to keep things under wraps while freeing yourself to DPS or focus on only the tank if necessary. I wouldn't use regen on everyone in an 8 man. I might end up using it on almost everyone in a 4-man though (but not casting it one after another, just if it ends up that way since medica is usually better if everyone needs healing anyway).
    (0)

  7. #7
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Cenerae View Post
    Context for that picture is pretty important, though. It's Leviathan (presumably on hard and not extreme since DF). The presence of medica II there is fine...the presence of a regen on every person in the group is both time and mana inefficient.

    In 4 mans, medica II is not a particularly mana efficient way to help keep the tank healed, but it's not strictly bad to do if the end goal is 'I can fit in extra DPS casts'. I find it less important with the removal of cleric stance, so I don't tend to do it anymore, but I used to and don't hate on those that do.
    I will concede that the Regen on top of the double Medica II is a bit excessive, and a waste of DPS time. But I(like Mikki said), will use Medica II on boss fights where AoE damage that is unavoidable is a regular occurrence. If not, then I will just throw a single regen on the tank and continue to DPS as normal, then throw whatever heals are needed.
    (0)

  8. #8
    Player
    Hysterior's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    2,439
    Character
    Larek Darkholme
    World
    Gilgamesh
    Main Class
    Sage Lv 100
    Quote Originally Posted by Ganglyzilla View Post
    Why...




    OVERHEAL RATE 400%
    CONTRIBUTION TO PARTY 0%
    (4)

    Larek Darkholme @ Ragnarok

  9. #9
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Hysterior View Post


    OVERHEAL RATE 400%
    CONTRIBUTION TO PARTY 0%
    lol

    necro thread
    (0)
    Last edited by Warlyx; 06-11-2021 at 04:53 PM.