What? Nocturnal AST was not bad in late HW content.... are you kidding me? The Aspected Benefic buff was not needed, period.If they nerf the shielding strength of Aspected Benefic and Aspected Helios, I swear I will not play AST anymore. I was growing sick of having to rely on Diurnal before SBs launch because Nocturnal shielding was just awful. AST is fine where it is and I even swap between Diurnal and Nocturnal as needed, please dont nerf my class D:
Not sure why you think this?
I have i317 WHM and AST and I just tested the Regens.
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AST Aspected Benefic regen average 2.8-2.9k tick
WHM Regen average 2.8-2.9k tick
Result: Basically the same
AST Aspected Helios regen average 800-850 tick.
WHM Medica II regen average 900-950 tick.
Result: Medica II regen ticks higher than AST's Asp. Helios
*all tests done with no extra buffs (no MND party bonus, no Largesse or any other healing boosting abilities minus the Diurnal Sect to get the regens to work)
Same exact gear minus the weapons. Both weapons are the i320 Susano though. So I am not sure why you think this...I guess you didn't test it first?
Even if mathematically one is better than the other the difference is obviously REALLY tiny and Medica II actually ticks higher than Aspected Helios.
Yeah but at least WHM has what's saving them
from still being in the spot with Assize + Asylum with the new CD's of the Lilies.
5 healing skills including those not using MP, PLUS Thin Air. WHM can hold their own at least.
IMO, all they did was make WHM boring to play as.
No real new or fun skills to use and stripping away the ones we had.
SCH just a mess in every way right now. The job is just pure frustration right now.
I really wanna know why they upped the MP cost of their mitigation skills. It literally makes no sense
for a job that utilizes in shields pretty much nerfed them. Mind boggling.
Last edited by Mikhaill; 07-17-2017 at 10:40 AM. Reason: Quoted wrong person.
Doesn't change the fact nocturnal AST does almost everything better than SCH except OGCD healing, for the millionth time. You took my words literally, and tried to split hairs.
My point is, this isn't balance.
Last edited by Reilyn; 07-17-2017 at 11:07 AM.
And if you go to FFlogs and check the healing output for any given raid that SCH are under-performing by an intense margin.
I was saying this simply comparing potencies, yes. Which is still pretty bad. The hybrid job healing as much as the "pure healer"? That's a very dangerous position to be in. Yes I know WHM has more oGCD heals, but it's still worrying to see AST matching WHM heals while offering far superior buffs.
As far as the issue with SCH, the buffs coming up is definitely going to elevate them. And that leaves WHM where? They have no buffs, no utility, no unique raid synergy, and their heals are matched by AST.
You have to admit this is concerning.
As an astro, I hope my heals do not get touched as for the shielding I don't rightfully care. I never had to much trouble even before it was buffed. Though skills should still be usable and for the majority of people it seems they didn't find it useful. I personally don't see the point in nerfing astro because of sch. They need to take a long hard look at sch. As for WHM I party with mostly whm and I would say we are about equal with them in heals, I like partying with whm we compliment each other well. It's scholar that needs the help.
They need to focus healing styles. If they want SCH as a shield healer, really go all out - think Cata/MoP discipline priest levels of shield healing with not just a single target and aoe bubble but raid defensive shields, cooldowns to turn healing into more shields, shields on crit, etc. WHM's current focus of "raw throughput" isn't enough - they need to focus how they get that throughput. They could easily turn it into a powerful regen-based healer. AST could perhaps shine through (in addition to their cards) ground-based healing/buffs, delayed/triggered heals akin to Earthly Star (perhaps a single target version of it?), stuff that bounces between players... anything to get them away from the overly simple "single target button, aoe button".
You don't restore job balance by buffing everyone else, you're assuming that your job is the one balanced and the other two aren't, you don't see it from the point of view that AST is the one that is too ahead for all the utility they offer on top of healing.
If devs start going around with a buffing stick every time there's a balance issue we'll eventually reach a problem with power creep, with super high number and a super high gap between jobs.
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