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  1. #1
    Player
    Psycofang's Avatar
    Join Date
    Dec 2014
    Posts
    287
    Character
    Void Fang
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by TankHunter678 View Post
    Wrong thread. This is the AST thread.
    It was posted here in this thread
    (1)

  2. #2
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    (0)

  3. #3
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    AST needs several nerfs in my opinion.

    I'm up to 63 right now, basically leveling it as a test to see if it's as OP as everyone says. I mained SCH in HW and main WHM now in SB so I've done most content with both other healers.

    I have recovered from things as an AST in Noct that would have wiped the group as a SCH. I have had everyone down but the tank and I, next to no mp and mostly burned cooldowns and still recovered 4 man dungeons thanks to card utility. I have shielded people through ridiculous vuln up stacks instantly. I have mitigated tankbusters with a combo of shielding and regen to allow my tank to not pop any cooldowns and still barely have their health move.

    This may seem like bragging but it is in no way a credit to my skill as a player and in every way due to the insane heal/shield potency, utility and reactive healing capabilities of AST.

    If I, as a complete newbie to the class, am able to pull off some of the crazy saves I've made on AST when I haven't even gotten all my hotbars 100% set imagine what a dedicated player could do? There is basically no need for other healers except maybe for a WHM for 8 man content and even then it's only a WHM because they have the best healer DPS and Noct AST could solo heal anything with a much lower necessary skill level than any other healer.

    I don't care what entitled AST mains think - this class needs to be hit and hit hard if we are ever going to have anything resembling healer balance.

    People say as long as AST can heal things Balance (the card) will always make them the preferred healer. Maybe that's true. If it is though then we need to gate Balance, like any OP ability, behind some crazy cooldown/use restriction. If that has to be AST's healing potency dropping to 3.0 or lower then so be it.

    This class is currently being ruined by the lack of difficulty it presents. I would love to main it at some point but it is basically like turning on an 'easy mode' or something which is not what I want out of this game.
    (0)

  4. #4
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by MoroMurasaki View Post
    I don't care what entitled AST mains think - this class needs to be hit and hit hard if we are ever going to have anything resembling healer balance.
    I disagree with this. Because then SE will spend time buffing the undertuned, weak AST until it's overtuned again, and more threads like this will pop up, and the cycle will never end.
    (9)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  5. #5
    Player
    Robert_Ilcri's Avatar
    Join Date
    Nov 2014
    Posts
    111
    Character
    Robert Ilcri
    World
    Odin
    Main Class
    Scholar Lv 90
    Looks like the only nerf Ast took was Balance being well... balanced to make it a 10% buff instead of 20%, and Spear has been changed to a critical hit increase instead of what it was.
    (0)

  6. #6
    Player
    LunaFaye's Avatar
    Join Date
    Apr 2014
    Posts
    1,037
    Character
    Luna Faye
    World
    Leviathan
    Main Class
    Weaver Lv 51
    I am still waiting for this "10% extra dmg" or the critical hit increased every time I medica/II on my whm. I know it's never going to happen, but I can dream, and yes I do like AST more then I should be admitting, but cards vs lilies/butterflies? Cuteness wins, sorry cards, if I wanted to play with you, I'll become a professional poker player instead of playing ffxiv.

    On topic, that nerf didn't hurt much, and yes I understand nerfing it by 10% is a huge deal to some, but to be honest unless you're trying to be top FFlog player or trying to do first world progression, I doub't we will be seeing lots of "you have been nerfed, we only recruiting SCH/WHM's now" kind of atmosphere. Therefore, we could have kept it at whatever it was, I mean the card system and their "bonuses" wasn't why people complained in first place lol. At least we tried right?
    (0)
    Last edited by LunaFaye; 07-18-2017 at 03:00 PM.

  7. #7
    Player
    Tyla_Esmeraude's Avatar
    Join Date
    Aug 2013
    Posts
    344
    Character
    Tyla Esmeraude
    World
    Excalibur
    Main Class
    Red Mage Lv 90
    So much whine. Now you can finally stop complaining. Oh wait... now they are going to complain about how we get crit buff. lol *grabs popcorn*
    (7)

  8. #8
    Player
    Reilyn's Avatar
    Join Date
    Mar 2012
    Posts
    163
    Character
    Vael Keriun
    World
    Leviathan
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Iveriad View Post
    You can't really say AST could boost the raid "reliably", they drew random cards. Redraw gives them a better chance at drawing the card they needed, and Spread helps keeping the card you might not need right now, but might need later, but the cards are still random in the end.
    More reliably than 3.0 with all those changes, but now this discussion doesn't really matter. SE nerfed something that deserved to be addressed: the balance card.

    Quote Originally Posted by Tyla_Esmeraude View Post
    So much whine. Now you can finally stop complaining. Oh wait... now they are going to complain about how we get crit buff. lol *grabs popcorn*
    Half the ASTs cards being nice to draw instead of half of them being shuffle/royal road fodder is a change that even I appreciate. All it took was a balance nerf, and a spear change. Now balance, arrow, and spear are nice to see instead of just balance, while lowering buff potency at the same time so WHMs won't be shunned as hard for not being an AST.

    I like it.

    Still the matter of nocturnal sect shields > SCH shields that bothers me to no end.

    Also hilariously enough, no duplicate classes allowed in savage. A measure to make sure at least 2 healers stay relevant by imposed force. It's almost like they knew the possibility of double AST was a concern xD
    (1)
    Last edited by Reilyn; 07-18-2017 at 03:37 PM.

  9. #9
    Player
    Aerowaffle's Avatar
    Join Date
    Jan 2015
    Posts
    260
    Character
    Isaac Direstone
    World
    Faerie
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Reilyn View Post
    Still the matter of nocturnal sect shields > SCH shields that bothers me to no end.
    It bothers me too, but I'm willing to try out these changes to see if I like the direction SE is trying to lead us.

    SCH might have to give up the title of being "shield healer" and instead be the "emergency healer". Every 45sec (consistently now thank god) we will have 3 charges of AF with really good abilities that use them OGCD. SCH will be the best capable healer of reacting to unexpected damage and expected tank busters with these AF ability buffs. At least until we run out of AF before the CD on the refill is up.
    (0)

  10. #10
    Player
    Volsung's Avatar
    Join Date
    Apr 2011
    Posts
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Reilyn View Post
    ...
    Still the matter of nocturnal sect shields > SCH shields that bothers me to no end. ...
    I feel the same way, I was SCH main before HW, and then was AST main. (I wanted corsair card buffs but its a lot different)

    I think this is largely steeped in what SE tried to do with the new three jobs. They were all meshes of older jobs. Machinist was a mirror to bard. DRK had a mix of pld and drk. AST could either do hots or shields(but not both at once) like whm and sch. However SE seem to have a hard time balancing them, because in their most basic of places, they all need to heal about the same, and offer other stuff. So SE gave AST better shields because sch offered fairy... but at the same time, they nerfed fairy and increased SCH mp costs on said shield spells. It looks like a kick in scholars face instead of balancing the healing output.

    I haven't touched SCH yet in SB, I'm hoping SE can change that But I think much of the problem stems from how the 3 HW jobs were envisioned at launch.

    I would have much prefered a new type of healing, more like earthly star or reactive heals, or special types of heals opening when drawing cards etc.
    (2)

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