Since someone else is gonna comment/complain about/discuss/etc about that even though we dont have all the changes yet, i might as well do it now XD
5% to 8% on hot shot is a good move. Some people though might complain that this skill will become even more an ability bloat, since you want it up all the time more than before. Reducing the heat generated by this skill will make the MCH feel even more incomplete than before in the 64-65 lvls, since reaching 50 heat to active shot mastery will be slower now, except by using spread shot instead which consume more TP and can aggro more mobs on you than you want to. But to me it seems kinda normal that a basic skill generate less heat than the big flashy ones.[General Adjustments]
・Hot Shot
Increased physical damage effect from 5% to 8%.
Increase to Heat Gauge reduced from 10 to 5.
・Removed the Heat Gauge reduction effect from Quick Reload.
・Increased Rook Overload potency from 400 to 800.
・Increased Bishop Overload potency from 300 to 600.
And more.
Removing the heat reduction from quick reload is a bad move imo. It helps a lot keeping your heat in check, and not going into overheat without wanting it. The only case it could be a good move, is if wildfire is gonna be boosted a lot, the turrets 30 seconds penalty of overdrive reduced by a lot, barrel stabilizer cooldown reduced as well, the flame thrower hitting more hard and becoming usable while moving, so that it becomes mandatory to overheat on purpose at each wildfire, a thing i dont do now because there is more drawbacks than advantages to do it.
Increased overload potency is a good move, but i still wont use it all the time with a 30 seconds penalty on the next turret's spawn, and will keep it at something to do when the boss life is down to 3%.
All that i said being of course pure speculation depending on the "And more" content.