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  1. #1
    Player
    AugustI's Avatar
    Join Date
    Oct 2013
    Posts
    89
    Character
    Thya Kahzuun
    World
    Balmung
    Main Class
    Marauder Lv 90

    DRK Lamentations/requests

    I can't stress it enough how disappointed I am in the 4.0 DRK. Other threads have touched upon the over reliance on TBN and many others lamented the loss of scourge.
    But personally, the loss of pre-crossclass Low Blows and Reprisal hits equally hard.

    The vast majority of the fights in XIV are beyond stale to tank now that DRK has been reduced to 2.0 PLD-esque combo machine.
    Everything before level 68? Do your enmity combo once, then spam souleater for the rest of the entire encounter.

    The opener has become laughably easy and simple; Dark Passenger has been nerfed to hell and is no longer worth using, scourge has been removed, Dark Dance's synergy with Reprisal and Low Blow is gone as the first has been removed and 'replaced' with Anticipation which neither PLD or WAR is ever going to use and the latter two lost their procs, damage (and with it the ability to give MP with bloodweapon) AND ARE ALSO CROSS CLASSED.

    All of this results in an utterly slow and boring tank. But this would've been fine IF the new 70 abilities; Quietus and Bloodspiller were OGCDs.
    The only thing that I actually enjoy from the new toolkit is Delirium + Bloodweapon, as it somewhat brings back the reward of having Bloodprice and Bloodweapon popped at the same time in 3.0.

    I wouldn't give a care in the world if DRK ended up being the 3.0 PLD where it was shoved aside by the elite raiders due to doing less damage. I just want a tank that is fun to play.

    Please consider reverting the changes you've made, or alter the existing ones to resemble the 3.0 DRK playstyle more.

    /rant
    (9)
    Last edited by AugustI; 07-17-2017 at 12:00 AM. Reason: 1000 char

  2. #2
    Player
    Tegernako's Avatar
    Join Date
    Jun 2017
    Posts
    249
    Character
    Crusina Luachra
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Bring back shadowskin, our OGCD's, and for the love of god, add scourge to our enmity combo or to quietus (god that'd be awesome). Why is PLD the only tank to get positive changes to their combos AND retain both their DOTS?

    As a matter of fact, PLD is the only tank to be able to slot back everything they lost.

    And Dark Passenger makes zero sense to use, ever. Two drain's is basically the same as a passenger but with more aggro gen.

    Also DRK is the only tank to basically have two combos. WAR has Storms Eye, Path, and Block. PLD has Royal, Goring, and Fury.

    DRK has Soul Eater and Power Slash. Because for any tank not PLD, it's better to remove every skill completely and not replace it then to remake the skill right?

    And make TBN last for 8-10 seconds.

    While WAR still has zero utility, with the coming changes and the promise of shake it off being utterly revised (meaning they have a good chance to give us utility) the fact is they are possibly going to address every major issue we have.

    Aside from buffing damage for DRK, what is really changing for the class? They have no such guarantee right now.

    Admitantly I do enjoy playing the class but I can enjoy something and still see the flaws. And DRK has more flaws and unless the patch notes coming soon indicate future changes, less of a future to look forward too.

    I mean, does anyone else find it a little...weird that PLD is more of a magic tank then the dark knight?
    (8)
    Last edited by Tegernako; 07-17-2017 at 12:19 AM.

    Halo kid

  3. #3
    Player
    Dauntess's Avatar
    Join Date
    Jun 2017
    Posts
    48
    Character
    Dauntess Vladynfall
    World
    Midgardsormr
    Main Class
    Miner Lv 90
    I wholeheartedly agree, but unfortunately this is what SE wanted, for DRK to be easier. However, what I don't get, is that we went through this with PLD before. People talked about how boring it was cuz you just used one combo the whole time, yet here we are. Even our mitigation is boring, the whole tanking, utility and even the DPS of DRK relies on one ability.
    (3)

  4. #4
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Remove Dark Arts Siphon Strike, way too much Dark Arts spamming. I also don't really enjoy using TBN like at all.
    (3)

  5. #5
    Player
    Tegernako's Avatar
    Join Date
    Jun 2017
    Posts
    249
    Character
    Crusina Luachra
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Mithron View Post
    Remove Dark Arts Siphon Strike, way too much Dark Arts spamming. I also don't really enjoy using TBN like at all.
    No keep it.

    Add a third combo ability that gives extra utility to make for for removing delirium.

    If they can completely change shake it off and give back scholar miasma II, they can down the line give DRK another combo.
    (3)

    Halo kid

  6. #6
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Agreed. I must have posted the same things in a million threads now.


    Goodbye Dark Dance, Low Blow, and Reprisal. Fun skills all around with a great synergy. Goodbye Delirium and Scourge.

    Unleash---WHY? Now level sync content sucks.

    Dark Passenger---OK, I understand the "why" here (make it shitty so you don't use it as a ST oGCD) but these changes make it useless.

    Rampart instead of Shadowskin----Gross.

    Blood Price---wow, this is extremely unsatisfying to use now. Locked behind Grit, I get it. But 25% of the old MP return?

    Quietus---talk about a "meh" skill.

    New Delirium---at its best when dropping Grit for BW.

    We lost......A LOT and got Bloodspiller and TBN in return.
    (12)
    Last edited by Falar; 07-17-2017 at 05:41 AM.

  7. #7
    Player
    Age_of_Oblivion's Avatar
    Join Date
    Jun 2017
    Posts
    65
    Character
    Aetherius Lune
    World
    Leviathan
    Main Class
    Dark Knight Lv 72
    Having been playing it at 70 for a while now, I have to agree with the complaints. Even TBN has serious issues - the five second long window makes it difficult to use for anything other than tankbusters. Why not make it 10 seconds? Dark Passenger has become a defensive cooldown for huge pulls (we're talking like 9+ here), and other than that just shouldn't be used. We lost a lot of pretty animations and the levelling process is terrible now. I like the change away from Darkside draining mana - that mechanic added complexity to the floor of playing the class, and felt suppressive. But there needs to be more room in the skill ceiling too - New Delirium and BW every two minutes for effectively infinite mana/blood is entertaining but pretty simplistic.
    (7)

  8. #8
    Player
    Kalocin's Avatar
    Join Date
    Jun 2017
    Posts
    270
    Character
    Letho Orwyth
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Age_of_Oblivion View Post
    Having been playing it at 70 for a while now, I have to agree with the complaints. Even TBN has serious issues - the five second long window makes it difficult to use for anything other than tankbusters. Why not make it 10 seconds? Dark Passenger has become a defensive cooldown for huge pulls (we're talking like 9+ here), and other than that just shouldn't be used. We lost a lot of pretty animations and the levelling process is terrible now. I like the change away from Darkside draining mana - that mechanic added complexity to the floor of playing the class, and felt suppressive. But there needs to be more room in the skill ceiling too - New Delirium and BW every two minutes for effectively infinite mana/blood is entertaining but pretty simplistic.
    I think the "no high skill ceiling" is a good way to put it outside of using TBN before server ticks (the real high skill ceiling) on big hits.
    (0)

  9. #9
    Player
    Thoro39's Avatar
    Join Date
    Sep 2015
    Posts
    67
    Character
    Thoro Heavypunch
    World
    Phoenix
    Main Class
    Monk Lv 60
    I don't like that they are just upping combo/darkarts potency to increase DRK's damage in the upcoming Patch.

    You know what would be nice? If instead of just upping the darkarts potency, they'd revert Dark Passenger to its original state.
    It would mean increased DRK DPS (which is what they want), and it would do greatly in making the job less monotonous and fun by adding a new OGCD in our singletarget rotation.

    On another note, I dont understand their reasoning to turn the complex-and-very-active HW DRK into the most simple job out of every job in Stormsblood within one new expansion.
    That's just alienating the playerbase that was built up around HW DRK for 2 years, who came to like its highly active playstyle in Heavensward. It's similar to the strong paradigm and playstyle shift that BRDs experienced in the transition between ARR and HW, just less pronounced.
    If they wanted a simple go-to tank for newbies, HW PLD was already the playerbase for that for many reasons already.
    (9)
    Last edited by Thoro39; 07-17-2017 at 01:32 AM.

  10. #10
    Player
    AugustI's Avatar
    Join Date
    Oct 2013
    Posts
    89
    Character
    Thya Kahzuun
    World
    Balmung
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Thoro39 View Post
    On another note, I dont understand their reasoning to turn the complex-and-very-active HW DRK into the most simple job out of every job in Stormsblood within one new expansion.
    I cannot agree more. I personally hate the entire stance of lowering the skill ceiling, as you only piss off the people who actually got the most out of the job.
    But simplifying DRK the most as well? The previously the more complicated tank? It's the absolute worst.
    (4)

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