Results 1 to 10 of 23

Hybrid View

  1. #1
    Player
    HoLoFoNo's Avatar
    Join Date
    Nov 2015
    Posts
    189
    Character
    White Glint
    World
    Omega
    Main Class
    Monk Lv 70
    It is because it wasn't 'synergy' it was 'dependency'. Synergy was NIN not needing to apply slashing with a warrior in the party missing an entire combo string and gaining like 60 potency each time they would have had to use it. If they had NO way to apply slashing then it would have been much worse. As other have said 10% is quite massive. If it were the same nowadays, BRDs would be getting like 300-400 dps from having a DRG as opposed to the 100-200 they currently do.

    I also agree with the nerf, but they underestimated how much it actually neutered DRG. To put it simply, despite them focusing on DRG as the support melee it now provides LESS support than it used to. This is somewhat due to Dragon Sight being absolute shit (0.13% raid contribution, 1% for the tethered player) and Litany not being as potent as the scaling of crit has been reset due to the expansion. This is where DRG gets fucked as they lowered its ceiling (3rd out of 7 to 7th out of 9 while still being as rigid as ever) Oddly enough it pretty much did a reverse NIN; It lost utility and lost relative DPS because the dev team calculated wrong, while NIN kept utility and gained a lot of relative DPS (5th out of 7 to tied 4th out of 9). Difference is NIN has always been more flexible to play so it thrives a lot more in fight scenarios while DRG has always been somewhat hampered by fights that had a lot of shit going on so while NIN is at the best it has ever been, DRG is pretty much the same as 2.0 DRG: Can still clear literally everything, but why bring it when there are now 3 jobs that do its role better rather than 1.
    (5)
    Last edited by HoLoFoNo; 07-16-2017 at 09:54 PM.