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  1. #21
    Player
    New_Game_Plus's Avatar
    Join Date
    Jan 2017
    Location
    Somewhere
    Posts
    321
    Character
    Pollux Luminous
    World
    Mateus
    Main Class
    Culinarian Lv 90
    Agreed!
    /10characterblahblah
    (0)

  2. #22
    Player

    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    262
    Absolutely agree. Really weird that it was made an optional.
    (0)

  3. #23
    Player
    AdamZ's Avatar
    Join Date
    Jul 2015
    Posts
    177
    Character
    Adam Zoldyck
    World
    Brynhildr
    Main Class
    Miner Lv 70
    Quote Originally Posted by Mirch View Post
    not a really big deal? it is, you use it as melee/tank when you burst, you use it to fall back faster, you use it to escape certain attacks, it is a strong action and used wisely on high tier matches.

    I do agree, Sprint should be a base action
    But if the melee uses it during the burst, and the person uses it to escape said burst, (both your first two uses of it), that pretty much just cancels out. Just means it is a bit harder for melee and tanks to get there burst off (as first noted by Koltik). Why should melee and tanks be at this disadvantage. Plus was not new PvP to be simplify things, adding sprint back just moves as back towards old pvp. (not that i would mind, being the pvp of old I preferred)
    (0)

  4. #24
    Player
    finders's Avatar
    Join Date
    Jul 2015
    Posts
    40
    Character
    Finder Bades
    World
    Gilgamesh
    Main Class
    Summoner Lv 60
    sprint and purify should be baseline.
    (0)

  5. #25
    Player
    BubblyBoar's Avatar
    Join Date
    Aug 2013
    Posts
    605
    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    I actually don't use sprint on my DRG in PvP. Between jump, dive, and elusive, I have mobility covered. Once you learn how to now jump into a mob of 20 players and pick battles carefully, sprint isn't THAT important. In fact, the most fun thing to do is to snipe someone running away into their crowd with jump + nastrod. Since I'm close enough with jump, nastrod will hit as well. Then I just escape back with elusive with my cheeky little kill.

    I feel like people have relied on sprint and purify so much to bail them out of their stupid mistakes that they rather have them back than learn to play without them.
    (0)

  6. #26
    Player
    AriaFairchild's Avatar
    Join Date
    May 2017
    Posts
    161
    Character
    Aria Fairchild
    World
    Brynhildr
    Main Class
    Dark Knight Lv 70
    I use sprint as a NIN to out-maneuver my enemy in conjunction with hyoton. Hyoton, and if they don't break it, quickly sprint to their back, LB, assassinate -> most likely ded.
    (0)

  7. #27
    Player
    abbas's Avatar
    Join Date
    Nov 2013
    Posts
    99
    Character
    Sweaty Eyelids
    World
    Odin
    Main Class
    Lancer Lv 60
    totally agree its one of the basic rights.. is to have sprint in pve/pvp alike.
    (0)

  8. #28
    Player
    QT_Melon's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    1,150
    Character
    Qt Melon
    World
    Cactuar
    Main Class
    Bard Lv 100
    Considering from what I've seen our PVP hotbar isn't even filled up, where PVE usually uses 2 or more on a cross hotbar. May as well let people have a recuperate/purify and sprint as a main part of the kit. It reduces "We don't see healers PVP" (probably not) and access to one CC ability.
    (0)

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