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  1. #11
    Player
    Koltik's Avatar
    Join Date
    Sep 2013
    Posts
    686
    Character
    Koltik Morrel
    World
    Leviathan
    Main Class
    Pugilist Lv 66
    Quote Originally Posted by Korihu View Post
    With the way this games netcode works, sprint should always be available or else the poor melee would never catch up to people kiting
    This works both ways. If everyone has sprint, then sprints cancels itself out and there is 0 point to it. Melee's have more trouble getting consistent damage off in a sprint vs sprint scenario (both players sprinting) compared to neither player sprinting.
    (2)

  2. #12
    Player
    Korihu's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    309
    Character
    Korihu Yanhu
    World
    Gilgamesh
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Koltik View Post
    This works both ways. If everyone has sprint, then sprints cancels itself out and there is 0 point to it. Melee's have more trouble getting consistent damage off in a sprint vs sprint scenario (both players sprinting) compared to neither player sprinting.
    Oh, is that right? I always have trouble catching up to people even if neither of us use sprint, but I think maybe that's just my bad ping coming into play. (and I'm ill-practiced with melee)
    (0)
    Last edited by Korihu; 07-24-2017 at 11:30 PM.

  3. #13
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    887
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    I'd rather keep it the way it is. Netcode kind of blows for everyone to be sprinting around and as already stated, if everyone has it then what's the point.
    (1)
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  4. #14
    Player
    Koltik's Avatar
    Join Date
    Sep 2013
    Posts
    686
    Character
    Koltik Morrel
    World
    Leviathan
    Main Class
    Pugilist Lv 66
    Quote Originally Posted by Korihu View Post
    Oh, is that right? I always have trouble catching up to people even if neither of us use sprint, but I think maybe that's just my bad ping coming into play. (and I'm ill-practiced with melee)
    Once you catch the person then if neither player sprints you will not lose them. Melee have gap closers to help with the catching aspect.

    However in a sprint scenario where that player sprints away, the melee pops a sprint to chase, then the melee will get less moves off and/or have no tank cc support due to the increased movement speed. Ever try attacking someone sprinting around a tree? Doing laps around a wall, even, can cause issues.
    (1)
    Last edited by Koltik; 07-25-2017 at 12:06 AM.

  5. #15
    Player
    AdamZ's Avatar
    Join Date
    Jul 2015
    Posts
    177
    Character
    Adam Zoldyck
    World
    Brynhildr
    Main Class
    Miner Lv 70
    Frontlines needs it back, just another thing making that game mode less fun.

    Feast, ma, it is not really a big deal, if you can sprint, they can sprint, just cancels out and makes the left of melee/tanks harder with it in.
    (0)

  6. #16
    Player
    Mirch's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    810
    Character
    Mirchea Luslec
    World
    Odin
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by AdamZ View Post
    Feast, ma, it is not really a big deal, if you can sprint, they can sprint, just cancels out and makes the left of melee/tanks harder with it in.
    not a really big deal? it is, you use it as melee/tank when you burst, you use it to fall back faster, you use it to escape certain attacks, it is a strong action and used wisely on high tier matches.

    I do agree, Sprint should be a base action
    (2)

  7. #17
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    If sprint is a base action you need to give a slow debuff to some classes (and put more stuns) to deal with it, are you really want that? If as a bard they give me a slow I'm totally up for this.
    (0)

  8. #18
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Driavna View Post
    If sprint is a base action you need to give a slow debuff to some classes (and put more stuns) to deal with it, are you really want that? If as a bard they give me a slow I'm totally up for this.
    Well bard is mobile ranged job with nasty oGCD based burst who can also use bolt so i see no need for slows/heavies for it, now if you get pulled by tank or something just do a 180 repelling shot to gain distance and then pop bolt if you have issues getting caught in melee.

    Reason why Sprint/Bolt should be baseline is to gain that actual choice that we really don't have at the moment bolt is just must have so it takes 50% of choice away, bolt being a baseline would mean we could choose between CC counters and defensive CD's or self-heals.
    (0)

  9. #19
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Not the best example and It's kind of OP I know but my point stand, if anyone has sprint then you need to spread CC's to others classes and means to remove it (like before). If not, then you are better off with removing bolt (the best option if you ask me), we don't need the extra speed, tanks are supposed to cover your escape and if you put yourself in a bad situation you should die not sprint away because it happens that no one can't really stop you.

    Also, if everyone has sprint there is no difference, all I have to do is use it after you and pew pew you down, nothing change.
    (0)

  10. #20
    Player
    Odessium's Avatar
    Join Date
    May 2016
    Location
    Gridinia
    Posts
    54
    Character
    Odessium Anossa
    World
    Phoenix
    Main Class
    Miner Lv 83
    Yes yes and yes
    (0)

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