said elixir field because people obtains it after meditation, and if they change either the percentage of chakra generation trough crits, change the way chakra generates from deep meditation trait(to make it less unpredictable and rng dependant), or change the way we get chakra stacks from brotherhood(like make spells give chakra stacks too) could make this a better idea as well(the idea of make elixir field use chakra stacks), and at this point, i don't tink SE could try to make a new animation for a new aoe for monk, instead they could just change it to cost chakra and change some potencies here and there to balance the lack of a ogcd aoe, also, maibe could be a bit unpopular, and regardless we do not have that many ogcd anyway to make a big complaint, because at the very least monks could have something to do on mass pulls(since every tank/healer i meet on df loves them) rather than the tipical run out of tp because arm of the destroyer/do single targets until you can use rockbreaker
and as you can guess, what makes me suggest this is what tanks/healers loves mass pulls to death(i hate them as monk for obvious reasons), in that situations i am rather useless because either more sooner than later i run out of tp because of arm of the destroyer while doing a crappy aoe dmg(especially if the other dps don't do aoes), or i hardly affect the total aoe dmg because i am using 2 single target attacks to do after a aoe, and there is the problem what rockbreaker is a cone aoe, if the pull is to massive(like after the first boss of ala mhigo, pull all the dogs and what is after), i can't hit all the targets, a dps what can't aoe properly is a dead weight to clear something fast, yes, the dev team could just buff aotd, but i prefer they use chakra for this since it gives more depth to chakra usage, rather than the now chakra is always used on tfc whit the odd time where you need to use purification for tp on heavy aoe situations
the only other way what i can tink to make monk feels less uselsss on aoe situations is what the dev team makes a punishment for mass pulling(like if you pull 3 packs of enemies the party gets a rather strong def down debuff), and i believe this could be far more unpopular



Reply With Quote


