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  1. #1
    Player
    Hexxon's Avatar
    Join Date
    Jul 2017
    Posts
    1
    Character
    Hexxon Griever
    World
    Mateus
    Main Class
    Monk Lv 70
    Never felt the need to post until now. It's true that MNK does very good damage (easily can be 1st without a good SAM around), no one is arguing that. However, it's also true that the class design leaves much to be desired. Too many poor ideas implemented, with too many poor excuses accompanying them as we get shot down at every request for change. By far the most annoying being "you already do good damage, get over it." I almost feel like I'm playing WoW with how the devs treat this class (i.e Warlock).

    It's not about doing good damage. The class is DULL and a total snoozefest. 123, 456, weave ogcds. Forever. There's no thought in it. It's literally more braindead than RDM, except RDM is at least very fun to play and has at least a few different things you can do and tons of versatility. MNK though? There's nothing to manage, no procs, no combo extensions, no dots other than the one that comes *automatically* with the combo you're already doing, nothing. GL3 is a joke to maintain now, and chakra is a simple matter of "push TFC when you hear the ding". Yawn.

    There are so many design choices they could have made to hugely improve the class. Players suggest tons of ideas they just ignore. 4.0 MNK can't possibly be the best you can come up with considering the huge amount of time in-between expansions. It just makes people feel like no one at the top really cares.

    It's easy to come up with ideas. Balance is a simple matter of changing numbers. Here's a few ideas:

    1) Tornado Kick

    - 5-Chakra AOE. Grants GL4. Why not? We need more uses for chakra.

    OR (this one's better)

    - 5-Chakra Single Target, grants GL4 for 15sec. Allows the use of one Expanded Combo and then drops to GL3. Raise cd of TK to 30-40sec or something.

    2) Expanded Combos

    After Snap/Demo, you may use the following abilities while under the effect of GL4 only:
    - One Ilm (with largely buffed potency), AotD (also largely buffed), Mantra (45% effect instead of 30% and does a x-potency group heal)

    And then follow it up with a special finisher, based on Sabin's Blitz:

    - SUPLEX (huge single target potency), Fire Dance (large aoe potency), Bum Rush (requires another 5 chakra, but does more than Suplex if you can get it)

    3) Tackle Mastery
    - Just remove it

    4) Riddle of Earth/Wind
    - Create an actual Riddle of Wind, and, as many have said, refresh on use instead of on hit. This would make it useful on phase jumps where no damage is involved. Remove the refresh from Riddle of Earth and instead just do a flat, one-time 30% damage reduction.

    5) Other Ideas:
    Speaking of Blitz, have you considered an actual Blitz system? Sorta like Mudras but with directional input like the original? Ehh maybe a little overkill here but it sounds fun.

    Can probably come up with a ton of other things but I'm sure you get the point.
    (5)
    Last edited by Hexxon; 07-17-2017 at 04:47 PM.

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