Quote Originally Posted by Leonus View Post
Please explain as bit more on the tornado kick.
The rotation I experimented with originally and have been seeing good results on has been with frequently utilizing Tornado Kick with Riddle of Fire, (along with coordinating with the rest of my groups abilities within reason).

That rotation has been: @GL3 after a, Dragon Kick > Twin Snakes > Demolish combo > Riddle of Fire > Bootshine > Brotherhood > Truestrike > Internal Release(this timing should align RoF/IR timers) + Forbidden Chakra > Snap Punch > Elixir Field + Howling Fist > Dragon Kick > Steal Peak + Shoulder Tackle > Twin Snakes > Demolish > Bootshine > True Strike > Tornado Kick > Snap Punch which brings up GL1 straight away.

Rebuilding to GL3 versus maintaining GL3, the times are as such respectively: 13.14 vs. 12.06 and while you're losing out on three GCDs with 20% less damage and three more with 10% less, if you hit 15k~ to highest I've seen personally has been 29k Tornado Kick (this one was in an 8-man setting), it's more than enough to cover the loss of damage and becoming a gain.