Please explain as bit more on the tornado kick. I am very interested in understanding it. Going to level mnk to 70 next.MNK's core design probably hasn't been touched since ARR launch because it is so solid and doesn't need adjustments. Pulling from my own thread:
"In the scenario mentioned in the Live Letter, if MNK was given GL4, (“+10% damage, -5% weaponskill cast and recast time, spell cast and recast time[why is this even in the tooltip], and auto-attack delay), MNK would probably see even more nerfs than we got at Stormblood launch." In addition, it would lead to a very bland job because they would be probably give us even more utility abilities/skills rather than useful ones.
Tornado Kick is 100% more viable now when you line-up Riddle of Fire and Internal Release and then immediately re-apply a stack of Greased Lightning afterwards.
I think it was calculated that if the stars ali- I mean if you have Internal release and riddle of fire up, you're at the end of riddle of fire (last few seconds) don't have to do Forbidden Chakra, and the next ability is snap punch, using tornado kick is a DPS gain if it crits. This ends with you reapplying GL1 after the TK using snap punch (this is important, if you TK when you have to refresh demolish you are losing dps hard). I've seen this floating about but never did any calculations or even tried it myself, but allegedly its a dps increase.
The rotation I experimented with originally and have been seeing good results on has been with frequently utilizing Tornado Kick with Riddle of Fire, (along with coordinating with the rest of my groups abilities within reason).
That rotation has been: @GL3 after a, Dragon Kick > Twin Snakes > Demolish combo > Riddle of Fire > Bootshine > Brotherhood > Truestrike > Internal Release(this timing should align RoF/IR timers) + Forbidden Chakra > Snap Punch > Elixir Field + Howling Fist > Dragon Kick > Steal Peak + Shoulder Tackle > Twin Snakes > Demolish > Bootshine > True Strike > Tornado Kick > Snap Punch which brings up GL1 straight away.
Rebuilding to GL3 versus maintaining GL3, the times are as such respectively: 13.14 vs. 12.06 and while you're losing out on three GCDs with 20% less damage and three more with 10% less, if you hit 15k~ to highest I've seen personally has been 29k Tornado Kick (this one was in an 8-man setting), it's more than enough to cover the loss of damage and becoming a gain.
im confused as to why you're not buffing demo with that RoF that is a terrible decision should always try to get 2x demo while under RoF even if you have to clip a 1-2 ticks. TK is too much a risk for a dps gain when you're relying on chance and raid best comp for mnk. Sure if you have PB i can see it being reasonable but in raid your better off saving that for unexpected deaths or loss of GL3
Please review what you just said. For that rotation I put in there, there are only two couerl form moves (Snap Punch/Demolish), and using Demolish at the end of each isn't really smart. I don't use Perfect Balance to rebuild GL either. In theory, that could be something to experiment with, but only once a fight is known well enough as to when such a possibility of utilizing PB after Tornado Kick in a rotation. It's really not a risk if you use it when buffed. Without buffs? Only if a boss is transitioning and you won't be able to maintain GL3. (i.e. When Susano Ex hits 74%, he will go untargetable and transition to sword phase over a period of time that takes nearly twenty seconds and there is not source of damage for Riddle of Earth to be useful. However, after second sword, when the uses his mega move, popping Riddle of Earth at this time will help you maintain GL3 until he reappears on the battlefield.)im confused as to why you're not buffing demo with that RoF that is a terrible decision should always try to get 2x demo while under RoF even if you have to clip a 1-2 ticks. TK is too much a risk for a dps gain when you're relying on chance and raid best comp for mnk. Sure if you have PB i can see it being reasonable but in raid your better off saving that for unexpected deaths or loss of GL3
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