Tell me once the fight end and who has more
I haven't seen a blm lose to a red mage in dps at the end of the fight only bad blm lose to red mage
I think the point has been wholly missed here entirely.
The real issue here is that people want to have SMN having physic scale of INT for the completely simple reason that physic is completely redundant and totally worthless on SMN in its current form. As an example with my lvl60 SMN it heals for 550ish compared to SCH where it heals in the region of 5000 a cast. Thats a collosal difference.
Noone is asking too much here to have the Devs just fix it to have it scale of INT noone said they want it as powerful as on SCH, just fix it so that its RELEVANT. Even if it was only say 50~70% of the same effect compared to SCH it would be enough for emergency heals or enough to replace Sustain.
Otherwise whats the point of SMN having it at all its basically skillbloat. They removed something relevant but left something IRRELEVANT on SMN instead of making it just SCH exclusive and giving SMN something else. I actually think this point has been totally missed by the DEV team...
Hell all they'd have to do is have Physic scale off INT with SMN/ACN with a lower potency cast and then just give SCH a trait at lvl30 that gives them Physic II with the same potency as cure/vercure/benefic scaling of MND and the issues sorted properly.
Last edited by Raiya; 07-17-2017 at 08:25 PM.
Yeah, I agree. For the longest time, SMN has been lugging around this appendix from ACN and were content with the excuse that hey, it's a healing spell. They're powered by MND, so OF COURSE it's going to suck on an INT-based job.
Then along comes RDM, with a cure based on INT... It's not unreasonable for SMN to ask, "If RDM has a cure based on INT, why can't Physick work the same way for SMN?"
It's irritating that SE, in "cleaning up" SMN, left two terrible abilities (Physick and Tri-Bind) while removing one that was actually useful (Sustain).
Really, I'd say that the best possible solution would be for SMN to have a job trait that turns Physick into Sustain. I think that'd solve most folks' complaints.
It's unreasonable given that from the second RDM was even mentioned to be in the game, it should have been known that they'd have some form of healing. That's what RDM does. It's the jack of all trades, master of none job. RDM not having potent healing would be like DRG not having jumps. It's part of the class identity.
Remember that first and foremost, this is a Final Fantasy game, and it takes its lore somewhat seriously
It is unreasonable. Like I posted in another thread, the only reason SMN has Physick and raise is because it shares a base class with a healing job, which needs said spells at low levels. SE can't remove those from SMN without hurting SCH. It's their awkward dual job system. You're basically using spells you shouldn't be using or having in your hotbars (except for raise I guess), yet SMNs are asking for it to be buffed/changed.Yeah, I agree. For the longest time, SMN has been lugging around this appendix from ACN and were content with the excuse that hey, it's a healing spell. They're powered by MND, so OF COURSE it's going to suck on an INT-based job.
Then along comes RDM, with a cure based on INT... It's not unreasonable for SMN to ask, "If RDM has a cure based on INT, why can't Physick work the same way for SMN?"
It's irritating that SE, in "cleaning up" SMN, left two terrible abilities (Physick and Tri-Bind) while removing one that was actually useful (Sustain).
Now this is actually a good idea.
OT: As a RDM, I don't care if RDM gets its heal removed or if SMN gets a proper heal based on INT for physick, in fact I wish they would had given us an actual useful skill, it's a waste of job ability slot. Its only purpose is to make people feel like they're playing a real hybrid RDM from past games instead of just a pure caster dps, which we actually are. I just find it silly the reasons SMNs want a heal on par with RDMs when the actual issue is the removal of Sustain, which everyone agrees SE shouldn't have done that.
Except that a RDM is not a pure dps class, this was made clear at the live letter, so you are wrong there. You know, a BLM is a pure dps class, and their damage output potential should reflect this over the other caster classes. I really hope the update will reflect the variety in caster classes (better) again tomorrow. Let's see!![]()
Exactly. RDM is not meant to be a pure DPS class, sorry to bust your bubble.Except that a RDM is not a pure dps class, this was made clear at the live letter, so you are wrong there. You know, a BLM is a pure dps class, and their damage output potential should reflect this over the other caster classes. I really hope the update will reflect the variety in caster classes (better) again tomorrow. Let's see!
Oh sorry I forgot their 3 melee hits after some time charging gauge. >______>. Yes, we're pure caster dps. There's not a single reason why we would heal in a fight. RDM is suposed to do a bit of everything but in XIV they can't without breaking the trinity, so they gave players a heal spell that they should never use, we're just dps.Except that a RDM is not a pure dps class, this was made clear at the live letter, so you are wrong there. You know, a BLM is a pure dps class, and their damage output potential should reflect this over the other caster classes. I really hope the update will reflect the variety in caster classes (better) again tomorrow. Let's see!
If they don't want to have smn heal players let them have a more reliable way to heal their pet and themselves. Kinda funny that smns have four ways to heal and erase is their strongest heal.
Buff energy drain and drain and give them back sustain and call it a day.
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