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  1. #11
    Player
    Wyntir's Avatar
    Join Date
    Dec 2013
    Location
    New York
    Posts
    116
    Character
    Wyntir Nox
    World
    Leviathan
    Main Class
    Scholar Lv 88
    Your friend already plays an MMO, he should know and be used to better skills being locked behind level requirements. I think the game's good as is, since you can switch at any time if you decide you don't like the play style of your chosen class. If he's that time constrained, have him watch youtube videos on different classes.
    (2)

    Some people are like Slinkies. They aren’t really good for anything, but they still bring a smile to my face when I push them down a flight of stairs.

  2. #12
    Player
    Hestzhyen's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    744
    Character
    Hestzhyen Voer
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    I know you can change at any time. My point is he doesn't have the time to keep trying all the classes until he finds something he likes. Between IRL obligations and already being a vet from another MMO, he's having a poor experience in XIV because he's not sure what he wants to do and can only play an hour or two a night, but the class he thought he'd like at the start isn't working out for him. He just wishes he could try everything at Max level and settle on one thing to play instead of taking a crap shoot from level one every time. I think it'd be a helpful feature for newbies and vets alike to see what they are in for and ease some of the frustration for those on a time limit.
    (1)

  3. #13
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Hestzhyen View Post
    I know you can change at any time. My point is he doesn't have the time to keep trying all the classes until he finds something he likes. Between IRL obligations and already being a vet from another MMO, he's having a poor experience in XIV because he's not sure what he wants to do and can only play an hour or two a night, but the class he thought he'd like at the start isn't working out for him. He just wishes he could try everything at Max level and settle on one thing to play instead of taking a crap shoot from level one every time. I think it'd be a helpful feature for newbies and vets alike to see what they are in for and ease some of the frustration for those on a time limit.
    Unless you get a boost potion, you still have to start with level 1. Best recommendation is just to have him watch videos, try out everything, and occasionally remind him that unlike WoW, not everything in this game is just handed to you on a silver platter.
    (4)

  4. #14
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    The OP is asking for something that ALL MMOs should have, without even questioning it.

    Most people are going to decide in the free trial whether or not they want to play XIV, and before someone starts in with "Well, if they're going to be THAT impatient...", please don't.

    First of all, there's no such thing as "impatient money" that's somehow worth less than YOUR monthly sub. They take everyone's money and put it into developing more content for the game, regardless of who it comes from.

    Second of all, when it comes to low level gameplay vs. high level gameplay, FFXIV's may as well not even be the same game.

    With the low level gameplay being as sluggish and bland as it is, it's impossible to imagine how intense it actually becomes at higher levels (usually from level 40+). I've recently brought a few friends into XIV and I've gone to great lengths to assure them that, while combat is fairly "blah" at lower levels, it picks up substantially later on.

    If you could have a one-boss trial in which you could take any max level class and try fighting one boss (or healing NPCs as they fight a boss), it would not only give players a solid idea of what they can expect from a class at endgame but also show players just how intense XIV's combat can get at endgame which is something that most wouldn't guess from playing the first few dungeons.

    XIV boasts an endgame which is every bit as robust and challenging as that of any other MMO I've played, but it sits behind a leveling process which serves as a very long tutorial that generally offers little in the way of challenge.
    (1)

  5. #15
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    I wouldn't mind being able to try out a character in a special training area (not the actual game though) with no cutscenes and with a training dummy. That would also allow people to see what their character looks like with in game lighting and to hear the combat voices and other emotes which are unavailable in character creation.

    For now you can look up all the skills for each job and quite easily determine their rotation:
    https://ffxiv.consolegameswiki.com/wiki/Job

    If you don't understand the rotation then look up a play guide or video. Forums can also be a great help. Just describe the kind of job you would like to play and people will compare the alternatives for you.
    (1)
    Graphics
    MSQ
    Viper

  6. #16
    Player
    Talec's Avatar
    Join Date
    Aug 2013
    Posts
    322
    Character
    Violet Drakarys
    World
    Twintania
    Main Class
    Summoner Lv 80
    That said, I expect a "Veteran" in MMORPGs to be able to do two things:

    a) read Tooltips and get at least some basic idea how it will work in real combat.

    b) check out Youtube-Videos to check the vibe of a class. especially dummy Videos give a good glare at combat flow, animations and Rotation. I rerolled to my new main as well after checking the Susano dummy video for all classes. An experienced mmorpg-player should be able to do that.

    I can somewhat support that request for new players, but not a veteran.
    (1)
    Last edited by Talec; 07-17-2017 at 06:25 PM.

  7. #17
    Player
    Hestzhyen's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    744
    Character
    Hestzhyen Voer
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    I'm not sure why some of you think that letting people try things before they commit is somehow making them work less or "handing" it to them. It's just being user-friendly and showcasing the best of the game to players. Just because what we have now suffices and not giving players a preview is normal doesn't mean XIV can't or shouldn't do it. XIV thrives because of the care that SE has towards the newbie experience in addition to the support of the player community. I want my friend to like this game. He wants to like it too. But we've been having a hard time of it because SE- and apparently a lot of the players- feel like everyone should have hours and hours to spend leveling everything from level 1 before settling in. MMOs aren't only played by people who have a lot of time to kill any more. If YoshiP is serious about XIV being the kind of game that you don't have to play every day, a class/job tryout feature would be a great way to back up that philosophy.

    I don't hold any ill-will against people who think that it would casualize the game or not be as beneficial as I believe it to be, but I hope you guys can see my point instead of repeating and upvoting the "just sink hours into all of them, duh!" responses. That's not the point ITT.
    (1)

  8. #18
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Hestzhyen View Post
    But we've been having a hard time of it because SE- and apparently a lot of the players- feel like everyone should have hours and hours to spend leveling everything from level 1 before settling in.
    I mean... it is a Final Fantasy game. Isn't that basically what everyone expects from the franchise? Lots of story, long cutscenes, and plenty of spiky-haired emo teens saving the world.
    (1)

  9. #19
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Hestzhyen View Post
    So I wonder if SE could do something like he said WoW does- you can try a class at max level before rolling it and starting the game. Like an extra, optional part of character creation when you can select your starting class, only the "try class/job" option would take you to a SSS-like instance to play around and see if it suits you. It'd really help veteran MMO players like him who are willing to make the jump but aren't willing to spend time (and possibly money) on something he's not sure he'll like after a lot of investment on his part.
    I don't think this is wise.

    There's two things at issue:

    3 Jobs are level 30, and require the HW expansion in their own Guild buildings.
    2 Jobs are level 50, and for some dang reason they put the starting NPC's for both in Ul'dah. While the storyline starters make sense to have them somewhere, RDM did not have to start in Ul'dah, it could have started in Limsa Lominsa. SAM was setup with a coliseum battle, but didn't need to either.

    The jobs would need to all be re-tooled to start at level 1, and the corresponding storylines. Because of the presence of PotD, basically nobody bothers with the job storyline until AFTER they've gotten to level 50. I've seen plenty of level 60+ Gladiators, Marauders,Arcanists and Conjurers in as sole class in PotD for whatever reason.

    Since most of the jobs don't actually exist until level 30, you're just playing the precursor classes, and especially with Arcanist, you don't really know how these jobs change until then.

    It takes about 8 hours, including watching all the cutscenes to get from level 1 to level 15, you can change your class at this point, and you can do POTD at level 17 once you get through the first 3 dungeons. This is also where you get your Retainers, Company Chocobo, and so forth. Basically the game doesn't really start until level 17. At that point you can pretty much change classes at whatever whim you want, and still under the free trial limits.

    Quote Originally Posted by RichardButte View Post
    The OP is asking for something that ALL MMOs should have, without even questioning it.
    Most people decide if they are going to play a game by maximizing what the free-trial offers them. If someone only has one hour per day, and it's a 14 day free trial, that is still something that they can hit. SE removed the 14 day limit months ago http://na.finalfantasyxiv.com/lodest...1a05669dcdadae

    On the other hand many MMORPG's are freemium games, and you generally hit a brick wall without spending money very early on in the game, and are nagged to spend money at every opportunity.

    Many companies built crappy Freemium games because a fool and their money is soon parted. So comparing FFXIV to any subscription title (which is pretty much just WoW) is the only fair comparison. A Bunch of MMORPG's came out, failed or floundered and switched to freemium or were canceled early or before they even went to release. This is going to keep happening as long as everyone is stuck in the Fantasy-is-cheap-and-easy box. You're basically asking customers which versions of humans, elves and dwarves they want.
    (0)
    Last edited by KisaiTenshi; 07-17-2017 at 08:39 PM.

  10. #20
    Player Lexia's Avatar
    Join Date
    Aug 2013
    Posts
    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    I have always seen MMOs as a time commitment and if choose to play it cause it has long term value. Too many people these days want to just turn MMOs into another play it and beat it game and move onto something else cause "they don't have time for all that"
    (0)

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