Q7. The new Monk skill “Riddle of Fire” is a very powerful buff, but because the effect increases the GCD, it is very stressful to play. Monk had a feeling of speedy combat, so if adjustments are possible, please implement them.
A7. We were considering a Greased Lightning IV, but felt it would become too fast and widen the gap between player DPS even further. We believe it may be difficult to understand the weaponskill recast time increase without trying it out in Savage.
It may be easier to understand during longer fights.
If there are requests despite this, we will consider them. For the moment, things are somewhat complete, so we would like to ask for feedback after players have tried Savage.
Let’s break it down and really talk about how Riddle of Fire and rotation adjustments affect MNK rather than complain that the job, “feels to slow,” or, “isn’t fitting the player’s preconceived notion of the function of the job.”
In the scenario mentioned in the Live Letter, if MNK was given GL4, (“+10% damage, -5% weaponskill cast and recast time, spell cast and recast time[why is this even in the tooltip], and auto-attack delay), MNK would probably see even more nerfs than we got at Stormblood launch. This includes one of our new prime functions, Deep Meditation, based on Critical Hit meanwhile Critical Hit Rate got nerfed at launch as well. Additionally, any adjustments of reducing Riddle of Fire's "penalty" will probably result in a trade-off reduction elsewhere.
Let’s get into Riddle of Fire math, although it’s pretty easy to eyeball it by counting GCDs during the use of Riddle of Fire or Bloodbath (same duration as RoF) for comparison. For references, the values below are obtained with Skill Speed at 1243 and a GCD used immediately in tandem with the use of Riddle of Fire. Numbers will be in seconds unless otherwise noted. Base GCD recast is 2.37, one stack of Greased Lightning is 2.25, two stacks of GL is 2.13, and three stacks of GL is 2.01. With Riddle of Fire up, base is 2.72, one GL is 2.58, two GL is 2.45, and three GL is 2.31.
During Riddle of Fire’s duration and using an GCD immediately after using RoF, you can fit nine GCDs in at GL3, and equates to roughly 18.48. Without Riddle of Fire and at GL3 in twenty seconds, you can do ten GCDs, maaaybe 11 with enough Skill Speed and/or lower latency), but it equates to roughly 18.09.
Long story short: the uproar over Riddle of Fire is basically looking a gift horse in the mouth. Quite frankly, MNK still compares fairly well and has an increase in raid utility now, so there's really no need to adjust(nerf) Riddle of Fire.
Real-talk though:
Earth’s Reply has extremely limited usefulness for refreshing Greased Lightning and the skill in the benchmark was almost implied to be something that gave us GL3 as it was seen being followed-up by a Tornado Kick. Seriously, if you don’t time your last hit to refresh GL right before a transition, a lot of the transitions still take nearly ten seconds or more before you take damage. I’m not really sure of a good suggestion for adjusting this outside of making Riddle of Earth refresh GL upon use.
Brotherhood has zero usefulness in solo content, unless you’re using your chocobo and giving it 5% Physical Damage? And even in 4-man content, very low returns on average as compared to 8-man content where you will almost always get at least five chakra. If we had to do a trade-off for Riddle of Fire adjustments, this is where I would do it by reducing both the damage increase and penalty on Riddle of Fire by 5%, and allowing Brotherhood to affect the casting MNK.
I’m not particularly thrilled with Tackle Mastery either. The utility is only useful is very limited situations, but having to change forms and use Shoulder Tackle quickly while say, an enemy or two is casting makes the usefulness difficult to utilize and be affective because we would need to be either knocking an enemy back or stunning two at the same time.
I would have much rather seen an implementation along the same lines with Mantra and the different Fists and could have potentially negated Brotherhood being a standalone skill and being something else useful. So say Fists of Fire Mantra would be the buff we get from Brotherhood. Fists of Earth could be like, 3~5% defense for the party, and Fists of Wind could be the regular healing potency.
Speaking of Fists of Wind, this skill really needs to evolve since the Sprint adjustment makes it useless in basically every situation outside of running from point A to point B in places you can’t use your mount or Sprint is down. I think it would be interesting to see this skill change into say, Fists of the Storm and give a buff to Critical Hit.
That’s my two cents on the current state of MNK.
Addition: Riddle of Earth giving 10% additional damage reduction with Fists of Earth is kind of nice, but in most situations, it's probably /not/ going to make or break livability. As well as considering the fact that this skill is tied with that which refreshes Greased Lightning, I'd personally be more reluctant to use it for defense than to save it for a situation where I could potentially save GL3.