Quote Originally Posted by Blanchimont View Post
The problem I have with a lot of the dungeons is that rewards do not scale up to the job's level. Outside of the bonus for Daily Roulette, there's no reason to fill a queue.
Exactly! We need more awards that add up. The current gear progression is a vertical one (which I don't mind) but a lot of the stats don't quite mean much at the moment. It would be cool to have additional effects that add a noticeable difference between different mobs, or maybe some gear protects against certain skills (like how certain materia can give you a chance of dodging or nullifying certain elemental attacks/spells even though it's very very low percentage wise). I just think opening up more possibilities like what you said in terms of gear and reasons to enter a dungeon can help the replayability factor.