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  1. #1
    Player
    Blanchimont's Avatar
    Join Date
    Jun 2015
    Posts
    302
    Character
    Viese Blanchimont
    World
    Ultros
    Main Class
    Pugilist Lv 80
    The problem I have with a lot of the dungeons is that rewards do not scale up to the job's level. Outside of the bonus for Daily Roulette, there's no reason to fill a queue. It is much better for me to simply queue up for the highest level dungeon available instead because the experience is superior and the items are something I can use. The "adventurer in need bonus" is basically just a single mob kill.
    (1)

  2. #2
    Player
    koichiresh's Avatar
    Join Date
    Aug 2014
    Posts
    28
    Character
    Koichi Resh
    World
    Mateus
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Blanchimont View Post
    The problem I have with a lot of the dungeons is that rewards do not scale up to the job's level. Outside of the bonus for Daily Roulette, there's no reason to fill a queue.
    Exactly! We need more awards that add up. The current gear progression is a vertical one (which I don't mind) but a lot of the stats don't quite mean much at the moment. It would be cool to have additional effects that add a noticeable difference between different mobs, or maybe some gear protects against certain skills (like how certain materia can give you a chance of dodging or nullifying certain elemental attacks/spells even though it's very very low percentage wise). I just think opening up more possibilities like what you said in terms of gear and reasons to enter a dungeon can help the replayability factor.
    (0)